Shadow Gligar counters
groundflyingGround-type Male Grunt ยท slot 2Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.413 | 100% | 5.0 s 1.2 charged | 78% HP left on average | |
| 2 | fightingLow Kick iceIce PunchghostShadow Ball | 4.932 | 100% | 5.6 s 1.3 charged | 67% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.805 | 100% | 5.0 s 1.2 charged | 74% HP left on average | |
| 4 | fightingLow Kick iceIce PunchghostShadow Ball | 4.722 | 100% | 5.6 s 1.3 charged | 62% HP left on average | |
| 5 | steelMetal Sound iceBlizzardwaterHydro Cannon | 4.681 | 100% | 5.6 s 1.3 charged | 70% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.657 | 100% | 5.0 s 1.2 charged | 74% HP left on average | |
| 7 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.651 | 100% | 5.0 s 1.2 charged | 74% HP left on average | |
| 8 | ghostShadow Claw iceIce PunchfightingClose Combat | 4.390 | 100% | 5.6 s 1.3 charged | 64% HP left on average | |
| 9 | icePowder Snow iceBlizzardiceIce Punch | 4.335 | 100% | 5.6 s 1.3 charged | 69% HP left on average | |
| 10 | steelMetal Sound iceBlizzardwaterHydro Cannon | 4.224 | 100% | 5.6 s 1.3 charged | 66% HP left on average | |
| 11 | iceIce Fang iceIce BurniceBlizzard | 3.947 | 100% | 5.0 s 0.2 charged | 72% HP left on average | |
| 12 | normalScratch iceIce PunchnormalSwift | 3.916 | 100% | 5.6 s 1.3 charged | 70% HP left on average | |
| 13 | icePowder Snow iceBlizzardiceIce Punch | 3.914 | 100% | 5.6 s 1.3 charged | 64% HP left on average | |
| 14 | icePowder Snow iceAvalancheiceIcicle Spear | 3.797 | 100% | 5.6 s 1.3 charged | 68% HP left on average | |
| 15 | normalScratch iceIce PunchnormalSwift | 3.659 | 100% | 5.6 s 1.3 charged | 67% HP left on average | |
| 16 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.626 | 100% | 5.6 s 1.3 charged | 68% HP left on average | |
| 17 | fightingLow Kick waterAqua JetwaterHydro Pump | 3.586 | 100% | 5.6 s 1.3 charged | 66% HP left on average | |
| 18 | dragonDragon Breath iceBlizzardiceGlaciate | 3.469 | 100% | 5.6 s 1.3 charged | 66% HP left on average | |
| 19 | fireEmber fireBlast BurnfireHeat Wave | 3.403 | 100% | 5.6 s 1.3 charged | 54% HP left on average | |
| 20 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.277 | 100% | 5.6 s 1.3 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.