Shadow Gligar counters
groundflyingGround-type Male Grunt ยท slot 2Grunt
CP
3,992
Attack
269.3
x1.2 Shadow
Defense
203.5
x0.83 Shadow
HP
107
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Wing Attack / Night Slash
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.750 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 5.750 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 3 | iceIce Fang iceIce BurniceBlizzard | 4.556 | 100% | 5.0 s 0.0 charged | 78% HP left on average | |
| 4 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 4.472 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.779 | 100% | 8.0 s 2.0 charged | 64% HP left on average | |
| 6 | dragonDragon Tail dragonOutragenormalHyper Beam | 2.750 | 100% | 8.5 s 2.0 charged | 64% HP left on average | |
| 7 | steelMetal Sound darkDark PulsesteelIron Head | 2.739 | 100% | 7.5 s 2.0 charged | 63% HP left on average | |
| 8 | steelMetal Claw steelBehemoth BladenormalGiga Impact | 2.672 | 100% | 8.5 s 2.0 charged | 63% HP left on average | |
| 9 | iceIce Fang steelBehemoth BashnormalGiga Impact | 2.547 | 100% | 7.0 s 1.0 charged | 61% HP left on average | |
| 10 | dragonDragon Breath rockStone EdgedarkCrunch | 2.520 | 100% | 7.0 s 2.0 charged | 60% HP left on average | |
| 11 | fairyGeomancy fairyMoonblastnormalGiga Impact | 2.512 | 100% | 6.5 s 2.0 charged | 60% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceIcy Wind | 2.493 | 100% | 6.5 s 2.0 charged | 60% HP left on average | |
| 13 | darkSucker Punch flyingBrave BirdflyingFly | 2.303 | 100% | 7.5 s 2.0 charged | 57% HP left on average | |
| 14 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.289 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 15 | poisonAcid rockPower GemrockRock Slide | 2.233 | 100% | 7.5 s 2.0 charged | 55% HP left on average | |
| 16 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 2.200 | 100% | 8.5 s 2.0 charged | 55% HP left on average | |
| 17 | dragonDragon Breath darkDark PulsedragonDragon Pulse | 2.198 | 100% | 7.0 s 2.0 charged | 54% HP left on average | |
| 18 | darkBite iceIce PunchdarkDark Pulse | 2.167 | 100% | 5.5 s 2.0 charged | 54% HP left on average | |
| 19 | flyingPeck fairyDazzling GleampsychicPsyshock | 2.154 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 20 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 2.124 | 100% | 6.5 s 2.0 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.