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PoGoBud

Shadow Claydol counters

groundpsychicGround-type Male Grunt ยท slot 2Grunt
CP
4,233
Attack
264.2
x1.2 Shadow
Defense
249.8
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Claydol
#PokemonMovesPowerWinsTimeResult
1
Galarian Moltres
darkSucker Punch
darkPaybackflyingFly
8.194
100%7.5 s
1.0 charged
88% HP left on average
2
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
8.075
100%7.5 s
1.0 charged
87% HP left on average
3
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
7.507
100%6.0 s
1.0 charged
81% HP left on average
4
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
7.463
100%6.0 s
1.0 charged
84% HP left on average
5
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
7.282
100%6.5 s
1.0 charged
85% HP left on average
6
Kingambit
darkSnarl
darkDark PulsedarkFoul Play
7.272
100%6.5 s
1.0 charged
76% HP left on average
7
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
6.897
100%5.0 s
1.0 charged
77% HP left on average
8
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.710
100%5.0 s
1.0 charged
80% HP left on average
9
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
6.477
100%8.0 s
1.4 charged
73% HP left on average
10
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
6.101
100%5.5 s
1.0 charged
79% HP left on average
11
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
5.731
100%8.3 s
1.4 charged
70% HP left on average
12
Lugia
dragonDragon Tail
waterHydro PumpflyingAeroblast++
5.725
100%10.7 s
2.0 charged
82% HP left on average
13
Bisharp
darkSnarl
darkDark PulsebugX-Scissor
5.541
100%6.5 s
1.0 charged
64% HP left on average
14
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
5.490
100%6.5 s
1.0 charged
72% HP left on average
15
Celebi
grassMagical Leaf
grassLeaf StormgrassSeed Bomb
5.325
100%6.5 s
1.0 charged
81% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.