Shadow Claydol counters
groundpsychicGround-type Male Grunt ยท slot 2Grunt
CP
4,233
Attack
264.2
x1.2 Shadow
Defense
249.8
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 24 (averaged)Extrasensory / Gyro BallConfusion / Gyro BallMud-Slap / Gyro BallExtrasensory / PsychicConfusion / PsychicMud-Slap / PsychicExtrasensory / EarthquakeConfusion / EarthquakeMud-Slap / EarthquakeExtrasensory / Earth PowerConfusion / Earth PowerMud-Slap / Earth PowerExtrasensory / Ice BeamConfusion / Ice BeamMud-Slap / Ice BeamExtrasensory / Shadow BallConfusion / Shadow BallMud-Slap / Shadow BallExtrasensory / Rock TombConfusion / Rock TombMud-Slap / Rock TombExtrasensory / Scorching SandsConfusion / Scorching SandsMud-Slap / Scorching Sands
Best counters against Confusion / Shadow Ball
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 10.000 | 100% | 6.0 s 1.0 charged | 90% HP left on average | |
| 2 | darkSnarl darkDark PulsedarkFoul Play | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 8.900 | 100% | 6.0 s 1.0 charged | 89% HP left on average | |
| 4 | darkBite darkBrutal SwingdarkCrunch | 8.591 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 5 | ghostAstonish darkDark PulseghostShadow Ball | 8.222 | 100% | 8.0 s 1.0 charged | 88% HP left on average | |
| 6 | darkBite darkDark PulsedarkBrutal Swing | 7.417 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 7 | fireFire Spin grassSolar BeamsteelIron Head | 7.333 | 100% | 8.0 s 1.0 charged | 86% HP left on average | |
| 8 | grassVine Whip grassPower WhipgrassEnergy Ball | 7.222 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 9 | darkBite darkDark PulsedarkFoul Play | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 10 | darkSucker Punch darkDark PulseflyingHurricane | 6.867 | 100% | 7.5 s 1.0 charged | 85% HP left on average | |
| 11 | darkSnarl darkDark PulsebugX-Scissor | 6.667 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 12 | ghostShadow Claw darkDark PulsesteelSunsteel Strike | 6.259 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 13 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 6.000 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 14 | fireIncinerate darkFoul PlaydarkCrunch | 5.923 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 15 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 5.400 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 16 | fireIncinerate darkFoul PlaydarkCrunch | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 17 | darkSnarl darkCrunchgroundEarthquake | 5.056 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 18 | bugFury Cutter bugX-ScissornormalTechno Blast (Normal) | 4.967 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 19 | bugFury Cutter bugX-ScissorfireTechno Blast (Fire) | 4.967 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 20 | bugFury Cutter iceTechno Blast (Ice)bugX-Scissor | 4.967 | 100% | 5.5 s 1.0 charged | 80% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.