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PoGoBud

Shadow Claydol counters

groundpsychicGround-type Male Grunt ยท slot 2Grunt
CP
4,233
Attack
264.2
x1.2 Shadow
Defense
249.8
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Confusion / Earth Power

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Claydol
#PokemonMovesPowerWinsTimeResult
1
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%6.0 s
1.0 charged
90% HP left on average
2
Kingambit
darkSnarl
darkDark PulsedarkFoul Play
10.000
100%6.5 s
1.0 charged
90% HP left on average
3
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
8.900
100%6.0 s
1.0 charged
89% HP left on average
4
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
8.591
100%5.0 s
1.0 charged
88% HP left on average
5
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
8.222
100%8.0 s
1.0 charged
88% HP left on average
6
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
7.417
100%5.0 s
1.0 charged
87% HP left on average
7
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
7.333
100%8.0 s
1.0 charged
86% HP left on average
8
Galarian Moltres
darkSucker Punch
darkPaybackflyingFly
7.292
100%7.5 s
1.0 charged
86% HP left on average
9
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
7.222
100%6.5 s
1.0 charged
86% HP left on average
10
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
7.000
100%5.5 s
1.0 charged
86% HP left on average
11
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
6.867
100%7.5 s
1.0 charged
85% HP left on average
12
Bisharp
darkSnarl
darkDark PulsebugX-Scissor
6.667
100%6.5 s
1.0 charged
85% HP left on average
13
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
6.259
100%6.5 s
1.0 charged
84% HP left on average
14
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
6.000
100%6.5 s
1.0 charged
83% HP left on average
15
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
5.923
100%5.5 s
1.0 charged
83% HP left on average
16
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
5.828
100%10.5 s
2.0 charged
83% HP left on average
17
Umbreon
darkFeint Attack
darkDark PulsedarkFoul Play
5.515
100%10.5 s
2.0 charged
82% HP left on average
18
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
5.400
100%6.5 s
1.0 charged
81% HP left on average
19
Shadow Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
5.133
100%5.5 s
1.0 charged
81% HP left on average
20
Krookodile
darkSnarl
darkCrunchgroundEarthquake
5.056
100%6.5 s
1.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.