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PoGoBud

Shadow Claydol counters

groundpsychicGround-type Male Grunt ยท slot 2Grunt
CP
4,233
Attack
264.2
x1.2 Shadow
Defense
249.8
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Confusion / Gyro Ball

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Claydol
#PokemonMovesPowerWinsTimeResult
1
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
90% HP left on average
2
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.5 s
1.0 charged
91% HP left on average
3
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
10.000
100%5.5 s
1.0 charged
94% HP left on average
4
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
9.450
100%5.0 s
1.0 charged
89% HP left on average
5
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
8.722
100%8.0 s
1.0 charged
89% HP left on average
6
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
8.667
100%6.5 s
1.0 charged
88% HP left on average
7
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
8.667
100%8.0 s
1.0 charged
88% HP left on average
8
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
8.591
100%5.0 s
1.0 charged
88% HP left on average
9
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
8.083
100%5.5 s
1.0 charged
88% HP left on average
10
Galarian Moltres
darkSucker Punch
darkPaybackflyingFly
7.750
100%7.5 s
1.0 charged
87% HP left on average
11
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
7.500
100%6.5 s
1.0 charged
87% HP left on average
12
Shadow Malamar
psychicPsywave
darkFoul PlaynormalHyper Beam
7.500
100%7.5 s
1.0 charged
87% HP left on average
13
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
7.490
100%8.0 s
1.0 charged
87% HP left on average
14
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
7.300
100%7.5 s
1.0 charged
86% HP left on average
15
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
7.167
100%6.5 s
1.0 charged
86% HP left on average
16
Bisharp
darkSnarl
darkDark PulsebugX-Scissor
7.095
100%6.5 s
1.0 charged
86% HP left on average
17
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
6.833
100%5.5 s
1.0 charged
85% HP left on average
18
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
6.207
100%10.5 s
2.0 charged
84% HP left on average
19
Krookodile
darkSnarl
darkCrunchgroundEarthquake
5.879
100%6.5 s
1.0 charged
83% HP left on average
20
Umbreon
darkFeint Attack
darkDark PulsedarkFoul Play
5.879
100%9.5 s
2.0 charged
83% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.