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PoGoBud

Shadow Claydol counters

groundpsychicGround-type Male Grunt ยท slot 2Grunt
CP
4,233
Attack
264.2
x1.2 Shadow
Defense
249.8
x0.83 Shadow
HP
102

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Extrasensory / Gyro Ball

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Claydol
#PokemonMovesPowerWinsTimeResult
1
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.0 s
1.0 charged
91% HP left on average
2
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.0 s
1.0 charged
90% HP left on average
3
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
10.000
100%5.5 s
1.0 charged
92% HP left on average
4
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
10.000
100%5.5 s
1.0 charged
92% HP left on average
5
Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
10.000
100%6.5 s
1.0 charged
90% HP left on average
6
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
10.000
100%6.5 s
1.0 charged
90% HP left on average
7
Kingambit
darkSnarl
darkDark PulsedarkFoul Play
10.000
100%6.5 s
1.0 charged
94% HP left on average
8
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
10.000
100%7.5 s
1.0 charged
91% HP left on average
9
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
10.000
100%7.5 s
1.0 charged
91% HP left on average
10
Galarian Moltres
darkSucker Punch
darkPaybackflyingFly
10.000
100%7.5 s
1.0 charged
91% HP left on average
11
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
10.000
100%8.0 s
1.0 charged
90% HP left on average
12
Incineroar
darkSnarl
darkDarkest LariatdarkDark Pulse
9.400
100%6.5 s
1.0 charged
89% HP left on average
13
Bisharp
darkSnarl
darkDark PulsebugX-Scissor
9.063
100%6.5 s
1.0 charged
89% HP left on average
14
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
8.952
100%5.5 s
1.0 charged
89% HP left on average
15
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
8.833
100%5.5 s
1.0 charged
89% HP left on average
16
Necrozma (Dusk Mane)
ghostShadow Claw
darkDark PulsesteelSunsteel Strike
8.750
100%6.5 s
1.0 charged
89% HP left on average
17
Solgaleo
fireFire Spin
grassSolar BeamsteelIron Head
8.731
100%8.0 s
2.0 charged
89% HP left on average
18
Shadow Metagross
bugFury Cutter
steelMeteor MashsteelFlash Cannon
8.350
100%6.5 s
1.0 charged
88% HP left on average
19
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
7.600
100%6.5 s
1.0 charged
87% HP left on average
20
Umbreon
darkFeint Attack
darkDark PulsedarkFoul Play
7.520
100%11.5 s
2.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.