Shadow Trevenant counters
ghostgrassGrass-type Male Grunt ยท slot 3Grunt
CP
5,497
Attack
369.1
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
128
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Shadow Claw / Seed Bomb
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 5.469 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 4.583 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 4.375 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 3.750 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 5 | dragonDragon Tail darkNight SlashdragonDragon Claw | 1.895 | 100% | 5.0 s 1.0 charged | 47% HP left on average | |
| 6 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 1.739 | 100% | 6.5 s 2.0 charged | 43% HP left on average | |
| 7 | grassVine Whip darkDark PulsegrassPower Whip | 1.631 | 100% | 6.5 s 2.0 charged | 39% HP left on average | |
| 8 | flyingWing Attack flyingBrave BirdflyingFly | 1.528 | 100% | 6.5 s 2.0 charged | 35% HP left on average | |
| 9 | fireFire Spin fireFire BlastfireMagma Storm | 1.482 | 100% | 6.5 s 2.0 charged | 33% HP left on average | |
| 10 | steelMetal Sound darkDark PulsedarkFoul Play | 1.458 | 100% | 5.5 s 2.0 charged | 31% HP left on average | |
| 11 | dragonDragon Breath fireOverheatfireFusion Flare | 1.455 | 100% | 7.0 s 2.0 charged | 31% HP left on average | |
| 12 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.427 | 100% | 8.5 s 2.0 charged | 30% HP left on average | |
| 13 | darkBite darkCrunchdragonOutrage | 1.418 | 100% | 8.5 s 2.0 charged | 29% HP left on average | |
| 14 | darkSucker Punch flyingHurricanedarkDark Pulse | 1.397 | 100% | 7.5 s 2.0 charged | 28% HP left on average | |
| 15 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.391 | 100% | 7.5 s 2.0 charged | 28% HP left on average | |
| 16 | darkBite darkDark PulsedarkBrutal Swing | 1.321 | 100% | 7.0 s 2.0 charged | 24% HP left on average | |
| 17 | dragonDragon Tail darkBrutal SwingdarkCrunch | 1.302 | 100% | 8.5 s 2.0 charged | 23% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.301 | 100% | 7.5 s 2.0 charged | 23% HP left on average | |
| 19 | flyingAir Slash darkDark PulsedarkFoul Play | 1.288 | 100% | 10.0 s 2.0 charged | 22% HP left on average | |
| 20 | psychicPsywave dragonOutragesteelHeavy Slam | 1.229 | 100% | 10.5 s 2.0 charged | 19% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.