Shadow Chesnaught counters
grassfightingGrass-type Male Grunt ยท slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters against Low Kick / Superpower
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut psychicFuture SightdragonOutrage | 8.048 | 100% | 7.5 s 1.0 charged | 88% HP left on average | |
| 2 | psychicPsycho Cut flyingBrave BirdflyingFly | 7.000 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 3 | psychicConfusion psychicFuture SightfairyMoonblast | 6.875 | 100% | 8.5 s 1.0 charged | 85% HP left on average | |
| 4 | flyingPeck flyingAerial AcepsychicPsyshock | 6.720 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 5 | fairyFairy Wind flyingFlyfairyMoonblast | 6.120 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 5.100 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 7 | poisonPoison Jab fightingClose CombatfireFire Punch | 5.000 | 100% | 7.5 s 1.0 charged | 80% HP left on average | |
| 8 | ghostShadow Claw poisonSludge WavepoisonSludge Bomb | 4.786 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 9 | flyingWing Attack flyingAerial AcebugBug Buzz | 4.694 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 10 | flyingGust flyingAir CutterpoisonSludge Bomb | 4.667 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 11 | psychicConfusion psychicPsychicpsychicPsybeam | 4.625 | 100% | 8.5 s 1.0 charged | 78% HP left on average | |
| 12 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 4.370 | 100% | 9.5 s 1.0 charged | 77% HP left on average | |
| 13 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.370 | 100% | 9.5 s 1.0 charged | 77% HP left on average | |
| 14 | fightingLow Kick fightingClose CombaticeIce Punch | 4.143 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 15 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 4.097 | 100% | 11.0 s 2.0 charged | 76% HP left on average | |
| 16 | flyingPeck flyingAerial AcepsychicPsyshock | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 17 | fairyFairy Wind fireOverheatpoisonSludge | 4.000 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 18 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 3.982 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 19 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.889 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 20 | flyingWing Attack flyingAir CutterpoisonPoison Fang | 3.850 | 100% | 5.5 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.