Shadow Chesnaught counters
grassfightingGrass-type Male Grunt · slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters against Low Kick / Energy Ball
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind flyingFlyfairyMoonblast | 6.520 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 2 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 5.870 | 100% | 8.5 s 2.0 charged | 83% HP left on average | |
| 3 | fairyFairy Wind flyingAir CutterfairyMoonblast | 5.600 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | flyingWing Attack flyingAir CutterpoisonPoison Fang | 5.467 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 5 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 5.433 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 6 | flyingPeck flyingAerial AcepsychicPsyshock | 4.967 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 7 | electricThunder Shock flyingDrill PeckfireHeat Wave | 4.650 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 8 | fireIncinerate psychicPsyshockfireHeat Wave | 4.450 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 9 | fireIncinerate fireMind BlownfireOverheat | 4.367 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 10 | flyingWing Attack flyingAir CutterpoisonPoison Fang | 4.100 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 11 | flyingPeck flyingAerial AcepsychicPsyshock | 3.725 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 12 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.720 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 13 | flyingPeck psychicPsyshockpsychicPsychic | 3.527 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 14 | flyingPeck flyingFlyflyingDrill Peck | 3.489 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 15 | dragonDragon Tail flyingAeroblast++flyingFly | 2.561 | 100% | 6.5 s 2.0 charged | 61% HP left on average | |
| 16 | fireEmber fireBlast BurnfireHeat Wave | 2.389 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 17 | flyingPeck flyingDrill PeckpsychicPsyshock | 2.260 | 100% | 5.5 s 1.0 charged | 56% HP left on average | |
| 18 | flyingPeck flyingBeak BlastflyingDrill Peck | 2.150 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 19 | poisonPoison Jab poisonSludge BombdragonDynamax Cannon | 2.135 | 100% | 7.5 s 2.0 charged | 53% HP left on average | |
| 20 | dragonDragon Tail flyingAeroblast++flyingFly | 2.100 | 100% | 6.5 s 2.0 charged | 52% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.