Shadow Chesnaught counters
grassfightingGrass-type Male Grunt ยท slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 2 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Tail flyingAeroblast++flyingFly | 5.307 | 100% | 6.5 s 1.4 charged | 74% HP left on average | |
| 2 | dragonDragon Tail flyingAeroblast++flyingFly | 4.363 | 100% | 6.5 s 1.4 charged | 69% HP left on average | |
| 3 | psychicPsycho Cut flyingBrave BirdflyingFly | 3.868 | 100% | 5.5 s 1.1 charged | 66% HP left on average | |
| 4 | psychicConfusion psychicFuture SightfairyMoonblast | 3.600 | 100% | 8.6 s 1.4 charged | 62% HP left on average | |
| 5 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.597 | 100% | 6.5 s 1.3 charged | 55% HP left on average | |
| 6 | flyingPeck flyingAerial AcefairyDazzling Gleam | 3.460 | 100% | 6.5 s 1.3 charged | 59% HP left on average | |
| 7 | psychicPsycho Cut psychicFuture SightghostMoongeist Beam | 3.443 | 100% | 8.6 s 1.3 charged | 56% HP left on average | |
| 8 | ghostHex fireBlast BurnfireFlamethrower | 3.402 | 100% | 6.5 s 1.4 charged | 58% HP left on average | |
| 9 | fairyFairy Wind flyingFlyfairyMoonblast | 3.367 | 100% | 5.5 s 1.1 charged | 61% HP left on average | |
| 10 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.269 | 100% | 9.3 s 1.7 charged | 66% HP left on average | |
| 11 | psychicConfusion fireV-createfireOverheat | 3.140 | 100% | 6.5 s 1.4 charged | 60% HP left on average | |
| 12 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.052 | 100% | 5.5 s 1.1 charged | 61% HP left on average | |
| 13 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.051 | 100% | 9.5 s 1.6 charged | 62% HP left on average | |
| 14 | flyingGust flyingAir CutterpoisonSludge Bomb | 2.982 | 67% | 6.3 s 0.9 charged | 50% HP left on average | |
| 15 | poisonPoison Jab fightingClose CombatfireFire Punch | 2.956 | 100% | 7.5 s 1.2 charged | 63% HP left on average | |
| 16 | fireIncinerate psychicPsyshockfireHeat Wave | 2.909 | 100% | 5.5 s 1.3 charged | 59% HP left on average | |
| 17 | flyingWing Attack flyingAerial AcebugBug Buzz | 2.876 | 67% | 5.8 s 0.9 charged | 50% HP left on average | |
| 18 | fairyGeomancy fairyMoonblastfightingClose Combat | 2.797 | 100% | 6.5 s 1.4 charged | 63% HP left on average | |
| 19 | psychicConfusion fairyMoonblastpsychicPsyshock | 2.785 | 100% | 6.5 s 1.4 charged | 57% HP left on average | |
| 20 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 2.772 | 100% | 5.5 s 1.1 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.