Shadow Chesnaught counters
grassfightingGrass-type Male Grunt ยท slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters against Smack Down / Solar Beam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | iceIce Fang fairyMoonblaststeelBehemoth Bash | 5.033 | 100% | 8.5 s 1.0 charged | 80% HP left on average | |
| 2 | normalScratch flyingAerial AcefireFire Punch | 3.804 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 3 | poisonPoison Jab dragonClanging ScalesfightingClose Combat | 3.250 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 4 | normalScratch flyingAerial AcefireFire Punch | 3.132 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 5 | steelMetal Sound flyingDrill PeckiceBlizzard | 3.039 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 6 | fireFire Spin fireFlamethrowersteelIron Head | 2.914 | 100% | 8.0 s 1.0 charged | 66% HP left on average | |
| 7 | poisonPoison Jab fightingClose CombatfightingSecret Sword | 2.911 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.911 | 100% | 12.0 s 2.0 charged | 66% HP left on average | |
| 9 | poisonPoison Jab fightingClose CombatfireFire Punch | 2.893 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 10 | psychicConfusion fairyDazzling GleampsychicPsychic | 2.692 | 100% | 8.5 s 1.0 charged | 63% HP left on average | |
| 11 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.667 | 100% | 7.0 s 1.0 charged | 63% HP left on average | |
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.667 | 100% | 9.0 s 1.0 charged | 63% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 2.667 | 100% | 9.0 s 1.0 charged | 63% HP left on average | |
| 14 | steelBullet Punch steelMeteor MashpsychicPsychic | 2.661 | 100% | 7.5 s 1.0 charged | 62% HP left on average | |
| 15 | dragonDragon Tail fireFire BlastdragonOutrage | 2.643 | 100% | 8.0 s 1.0 charged | 62% HP left on average | |
| 16 | psychicPsycho Cut psychicFuture SightsteelSunsteel Strike | 2.617 | 100% | 8.5 s 1.0 charged | 62% HP left on average | |
| 17 | steelBullet Punch steelMeteor MashpsychicPsychic | 2.483 | 100% | 8.5 s 1.0 charged | 60% HP left on average | |
| 18 | flyingWing Attack flyingAerial AcefightingClose Combat | 2.422 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 19 | poisonPoison Jab fightingDynamic PunchfightingFocus Blast | 2.382 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 20 | poisonPoison Jab poisonSludge WaveiceAvalanche | 2.344 | 100% | 7.5 s 1.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.