Shadow Chesnaught counters
grassfightingGrass-type Male Grunt ยท slot 3Grunt
CP
6,362
Attack
369.1
x1.2 Shadow
Defense
224.1
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 15 (averaged)Low Kick / Gyro BallVine Whip / Gyro BallSmack Down / Gyro BallLow Kick / Energy BallVine Whip / Energy BallSmack Down / Energy BallLow Kick / SuperpowerVine Whip / SuperpowerSmack Down / SuperpowerLow Kick / Solar BeamVine Whip / Solar BeamSmack Down / Solar BeamLow Kick / Thunder PunchVine Whip / Thunder PunchSmack Down / Thunder Punch
Best counters against Low Kick / Gyro Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck flyingAerial AcefairyDazzling Gleam | 5.167 | 100% | 6.5 s 1.0 charged | 81% HP left on average | |
| 2 | fairyFairy Wind flyingFlyfairyMoonblast | 4.700 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 3 | psychicConfusion fairyMoonblastpsychicPsyshock | 4.533 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 4 | flyingGust flyingAir CutterpoisonSludge Bomb | 4.306 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 5 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 4.029 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 6 | flyingWing Attack flyingAerial AcebugBug Buzz | 3.738 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 7 | flyingGust flyingAir CutterpoisonSludge Bomb | 3.690 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 8 | psychicConfusion fireV-createfireOverheat | 3.646 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 9 | electricThunder Shock flyingDrill PeckfireHeat Wave | 3.600 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 10 | fairyGeomancy fairyMoonblastfightingClose Combat | 3.519 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 11 | fireIncinerate psychicPsyshockfireHeat Wave | 3.444 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 12 | psychicConfusion psychicPsyshockfairyDazzling Gleam | 3.306 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 13 | fireIncinerate fireMind BlownfireOverheat | 3.257 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 14 | flyingWing Attack flyingAir CutterpoisonPoison Fang | 3.178 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 15 | flyingPeck flyingAerial AcepsychicPsyshock | 3.095 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 16 | flyingWing Attack flyingAcrobaticsflyingAerial Ace | 2.979 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 17 | electricThunder Shock flyingDrill PeckfireHeat Wave | 2.945 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 18 | flyingPeck flyingAerial AcepsychicPsyshock | 2.889 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 19 | flyingPeck flyingFlyflyingDrill Peck | 2.720 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 20 | flyingWing Attack flyingFlyflyingSky Attack | 2.700 | 100% | 6.5 s 1.0 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.