Shadow Morelull counters
grassfairyGrass-type Male Grunt ยท slot 2Grunt
CP
2,209
Attack
209.7
x1.2 Shadow
Defense
136.7
x0.83 Shadow
HP
81
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | poisonPoison Jab poisonGunk ShotpoisonSludge Wave | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 2 | poisonPoison Jab poisonGunk ShotpoisonSludge Wave | 10.000 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 3 | flyingGust flyingBrave BirdflyingFly | 10.000 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 4 | poisonPoison Jab poisonSludge BombpoisonPoison Fang | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 5 | fightingLow Kick normalStompgroundEarthquake | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | steelMetal Claw normalHyper BeamnormalSwift | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 7 | ghostShadow Claw normalStompfightingSuperpower | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 8 | normalScratch fireFire PunchiceIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 94% HP left on average | |
| 9 | normalScratch fireFire PunchiceIce Punch | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 10 | psychicPsywave normalHyper BeamsteelHeavy Slam | 10.000 | 100% | 7.3 s 1.5 charged | 91% HP left on average | |
| 11 | rockRollout normalHyper BeamnormalBody Slam | 9.976 | 100% | 6.5 s 1.5 charged | 90% HP left on average | |
| 12 | psychicPsywave normalHyper BeamsteelHeavy Slam | 9.845 | 100% | 7.3 s 1.5 charged | 90% HP left on average | |
| 13 | fireIncinerate fireOverheatfireFlame Charge | 9.722 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 14 | fightingLow Kick fireFire PunchnormalHyper Beam | 9.667 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 15 | darkBite normalHyper BeamnormalHyper Fang | 9.645 | 100% | 7.3 s 1.5 charged | 90% HP left on average | |
| 16 | poisonPoison Jab poisonSludge BombiceIce Beam | 9.611 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 17 | poisonPoison Jab poisonSludge BombfireFlamethrower | 9.583 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 18 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.458 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 19 | poisonPoison Jab poisonGunk ShotpoisonSludge Bomb | 9.409 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 20 | ghostAstonish normalBody SlamrockRock Slide | 9.392 | 100% | 6.5 s 1.5 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.