Shadow Phantump counters
ghostgrassGrass-type Male Grunt ยท slot 1Grunt
CP
2,401
Attack
238.5
x1.2 Shadow
Defense
120.3
x0.83 Shadow
HP
84
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Tackle / Shadow Ball
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostAstonish ghostShadow BallrockPower Gem | 10.000 | 100% | 4.5 s 0.0 charged | 94% HP left on average | |
| 2 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 3 | fightingLow Kick ghostShadow BallghostRage Fist | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 4 | fightingLow Kick ghostShadow BallghostRage Fist | 9.400 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | ghostShadow Claw steelIron HeadfightingSacred Sword | 9.385 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 9.083 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 7 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 9.083 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 8 | ghostAstonish ghostShadow BalldragonOutrage | 8.889 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 9 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 8.500 | 100% | 6.0 s 0.0 charged | 88% HP left on average | |
| 10 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.500 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 11 | dragonDragon Breath ghostShadow ForceghostShadow Sneak | 8.385 | 100% | 7.0 s 1.0 charged | 88% HP left on average | |
| 12 | darkSucker Punch fireFire PunchiceIce Punch | 8.100 | 100% | 5.0 s 0.0 charged | 88% HP left on average | |
| 13 | psychicPsycho Cut ghostMoongeist BeamdarkDark Pulse | 7.850 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 14 | rockRock Throw rockStone EdgesteelFlash Cannon | 7.813 | 100% | 8.0 s 0.0 charged | 87% HP left on average | |
| 15 | ghostShadow Claw ghostShadow BalldarkFoul Play | 7.750 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 16 | ghostAstonish ghostShadow BallpsychicPsychic | 7.611 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 17 | ghostAstonish ghostShadow BalldarkBrutal Swing | 7.556 | 100% | 4.5 s 0.0 charged | 87% HP left on average | |
| 18 | iceIce Fang steelBehemoth BashfairyMoonblast | 7.550 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 19 | ghostHex ghostShadow BalliceIce Beam | 7.292 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 20 | fireIncinerate ghostShadow BallfireHeat Wave | 7.150 | 100% | 5.0 s 0.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.