Shadow Zekrom counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Breath / Crunch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyCharm fairyPlay RoughghostShadow Ball | 1.436 | 100% | 12.0 s 2.0 charged | 30% HP left on average | |
| 2 | steelMetal Claw fairyPlay RoughfightingClose Combat | 1.352 | 100% | 10.0 s 2.0 charged | 26% HP left on average | |
| 3 | fairyGeomancy fairyMoonblastfightingClose Combat | 1.304 | 100% | 6.5 s 2.0 charged | 23% HP left on average | |
| 4 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 1.143 | 100% | 10.5 s 2.0 charged | 13% HP left on average | |
| 5 | iceIce Fang fightingClose CombatnormalGiga Impact | 1.131 | 100% | 9.0 s 2.0 charged | 12% HP left on average | |
| 6 | darkSucker Punch fairyPlay RoughfairyDraining Kiss | 1.128 | 100% | 9.0 s 2.0 charged | 11% HP left on average | |
| 7 | dragonDragon Tail dragonClanging ScalesdragonDragon Claw | 1.051 | 100% | 6.5 s 1.0 charged | 5% HP left on average | |
| 8 | icePowder Snow iceAvalanchegroundHigh Horsepower | 1.047 | 100% | 6.5 s 1.0 charged | 4% HP left on average | |
| 9 | fairyCharm fairyMoonblastfairyDazzling Gleam | 1.026 | 100% | 11.5 s 2.0 charged | 3% HP left on average | |
| 10 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 1.025 | 100% | 6.5 s 2.0 charged | 2% HP left on average | |
| 11 | fairyCharm fairyDazzling GleamfightingAura Sphere | 0.949 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 12 | waterWater Gun fairyMoonblastfairyNature's Madness | 0.949 | 0% | 13.0 s 2.0 charged | 0% HP left on average | |
| 13 | dragonDragon Breath dragonDragon EnergydragonOutrage | 0.920 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 14 | dragonDragon Breath dragonOutragedragonTwister | 0.912 | 0% | 7.0 s 2.0 charged | 0% HP left on average | |
| 15 | icePowder Snow iceAvalancheghostShadow Ball | 0.905 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 16 | ghostShadow Claw fightingClose CombatflyingAerial Ace | 0.905 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 17 | fightingKarate Chop groundScorching SandspsychicPsychic | 0.876 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 18 | fairyFairy Wind fairyPlay RoughgroundBulldoze | 0.832 | 0% | 12.5 s 2.0 charged | 0% HP left on average | |
| 19 | icePowder Snow iceBlizzardiceIcicle Spear | 0.810 | 0% | 7.0 s 2.0 charged | 0% HP left on average | |
| 20 | dragonDragon Breath groundEarth PowerrockRock Slide | 0.796 | 0% | 6.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.