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PoGoBud
Raid Hour · YveltalNext · 23h 42m

Shadow Zekrom counters

dragonelectricGiovanni · slot 3Boss
CP
11,430
Attack
588.5
x1.2 Shadow
Defense
275.3
x0.83 Shadow
HP
137

You 1 shield, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Charge Beam / Wild Charge

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Zekrom
#PokemonMovesPowerWinsTimeResult
1
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
10.000
100%6.5 s
1.0 charged
91% HP left on average
2
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
10.000
100%8.0 s
2.0 charged
92% HP left on average
3
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakedragonOutrage
10.000
100%8.0 s
2.0 charged
90% HP left on average
4
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
8.875
100%6.5 s
1.0 charged
89% HP left on average
5
Ursaluna
normalScratch
groundHigh HorsepowericeIce Punch
7.656
100%7.5 s
1.0 charged
87% HP left on average
6
Torterra
darkBite
groundEarthquakegroundSand Tomb
7.462
100%9.5 s
2.0 charged
87% HP left on average
7
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
6.571
100%7.5 s
1.0 charged
85% HP left on average
8
Shadow Torterra
darkBite
groundEarthquakegroundSand Tomb
6.258
100%9.5 s
2.0 charged
84% HP left on average
9
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
6.194
100%6.5 s
1.0 charged
84% HP left on average
10
Shadow Flygon
groundSand Attack
groundEarthquakegroundEarth Power
6.143
100%7.0 s
1.0 charged
84% HP left on average
11
Shadow Ursaluna
normalScratch
groundHigh HorsepowericeIce Punch
6.125
100%7.5 s
1.0 charged
84% HP left on average
12
Shadow Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
5.917
100%7.0 s
1.0 charged
83% HP left on average
13
Shadow Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
5.750
100%7.5 s
1.0 charged
83% HP left on average
14
Flygon
dragonDragon Tail
groundEarthquakegroundEarth Power
5.548
100%8.0 s
2.0 charged
82% HP left on average
15
Toedscruel
groundMud-Slap
groundEarth PowernormalWrap
5.548
100%9.5 s
2.0 charged
82% HP left on average
16
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
5.439
100%8.0 s
2.0 charged
82% HP left on average
17
Mamoswine
groundMud-Slap
iceAvalancheiceIcicle Spear
5.375
100%6.5 s
1.0 charged
81% HP left on average
18
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
5.195
100%9.0 s
2.0 charged
81% HP left on average
19
Hydrapple
dragonDragon Tail
dragonOutragedragonDragon Pulse
5.122
100%8.0 s
2.0 charged
80% HP left on average
20
Zekrom
dragonDragon Breath
dragonOutragedarkCrunch
5.111
100%8.0 s
2.0 charged
80% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.