Shadow Zekrom counters
dragonelectricGiovanni · slot 3Boss
CP
11,430
Attack
588.5
x1.2 Shadow
Defense
275.3
x0.83 Shadow
HP
137
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Charge Beam / Wild Charge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot groundEarthquakedragonOutrage | 7.708 | 100% | 7.5 s 1.0 charged | 87% HP left on average | |
| 2 | groundMud Shot groundEarthquakegroundEarth Power | 6.607 | 100% | 6.5 s 1.0 charged | 85% HP left on average | |
| 3 | normalScratch groundHigh HorsepowericeIce Punch | 4.841 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 4 | groundMud-Slap groundEarthquakegroundDrill Run | 4.409 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 5 | dragonDragon Breath dragonGlaive RushiceAvalanche | 3.708 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 6 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.696 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 7 | normalScratch groundHigh HorsepowericeIce Punch | 3.550 | 100% | 9.5 s 1.0 charged | 72% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundDrill Run | 3.133 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 9 | dragonDragon Tail dragonClanging ScalesdragonDragon Claw | 2.979 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 10 | dragonDragon Breath dragonDragon PulsedarkDark Pulse | 2.946 | 100% | 7.5 s 1.0 charged | 66% HP left on average | |
| 11 | dragonDragon Breath dragonDragon ClawpsychicLuster Purge | 2.865 | 100% | 7.0 s 1.0 charged | 65% HP left on average | |
| 12 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 2.667 | 100% | 7.5 s 1.0 charged | 63% HP left on average | |
| 13 | dragonDragon Tail groundEarthquakedragonOutrage | 2.611 | 100% | 9.5 s 2.0 charged | 62% HP left on average | |
| 14 | dragonDragon Breath dragonDragon ClawpsychicLuster Purge | 2.483 | 100% | 7.0 s 1.0 charged | 60% HP left on average | |
| 15 | dragonDragon Breath dragonDragon PulsedarkDark Pulse | 2.426 | 100% | 7.5 s 1.0 charged | 59% HP left on average | |
| 16 | groundMud Shot groundEarth PowerdragonOutrage | 2.222 | 100% | 6.5 s 1.0 charged | 55% HP left on average | |
| 17 | dragonDragon Breath dragonDraco MeteordragonSpacial Rend | 1.961 | 100% | 7.5 s 1.0 charged | 49% HP left on average | |
| 18 | dragonDragon Tail dragonOutragegroundBulldoze | 1.762 | 100% | 9.5 s 2.0 charged | 43% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundSand Tomb | 1.271 | 100% | 11.0 s 2.0 charged | 21% HP left on average | |
| 20 | groundMud Shot groundEarth PowernormalWrap | 1.211 | 100% | 14.0 s 3.0 charged | 17% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.