Shadow Rhyperior counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Smack Down / Stone Edge
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud Shot waterHydro CannonwaterSurf | 1.595 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 2 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 1.536 | 100% | 7.0 s 0.0 charged | 35% HP left on average | |
| 3 | fightingLow Kick grassLeaf BladefightingClose Combat | 1.351 | 100% | 10.5 s 2.0 charged | 26% HP left on average | |
| 4 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.347 | 100% | 9.0 s 0.0 charged | 26% HP left on average | |
| 5 | groundMud Shot waterHydro CannonwaterSurf | 1.288 | 100% | 10.5 s 2.0 charged | 22% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.185 | 100% | 15.0 s 3.0 charged | 16% HP left on average | |
| 7 | fightingLow Kick grassLeaf BladefightingClose Combat | 1.116 | 100% | 10.5 s 2.0 charged | 10% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.106 | 100% | 11.5 s 3.0 charged | 10% HP left on average | |
| 9 | waterWaterfall waterHydro PumpsteelFlash Cannon | 1.060 | 100% | 10.5 s 0.0 charged | 6% HP left on average | |
| 10 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.000 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 11 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 1.000 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 12 | grassRazor Leaf grassGrass KnotgrassEnergy Ball | 0.976 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 13 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.964 | 0% | 11.0 s 1.0 charged | 0% HP left on average | |
| 14 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.946 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 15 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 0.922 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 16 | grassRazor Leaf grassFrenzy PlantgrassEnergy Ball | 0.922 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 17 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 0.922 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 18 | waterWaterfall waterAqua JetfightingClose Combat | 0.873 | 0% | 10.5 s 2.0 charged | 0% HP left on average | |
| 19 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.867 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 20 | waterWater Gun waterHydro CannonwaterAqua Jet | 0.849 | 0% | 11.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.