Shadow Rhyperior counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Smack Down / Skull Bash
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.136 | 100% | 12.0 s 2.0 charged | 53% HP left on average | |
| 2 | groundMud Shot waterHydro CannonwaterSurf | 1.595 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 3 | fightingDouble Kick grassLeaf BladefightingClose Combat | 1.580 | 100% | 10.5 s 2.0 charged | 37% HP left on average | |
| 4 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 1.536 | 100% | 7.0 s 0.0 charged | 35% HP left on average | |
| 5 | steelMetal Claw groundEarthquakegroundDrill Run | 1.493 | 100% | 13.5 s 2.0 charged | 33% HP left on average | |
| 6 | steelMetal Sound fightingClose CombatfightingUpper Hand | 1.464 | 100% | 12.5 s 2.0 charged | 32% HP left on average | |
| 7 | fightingLow Kick fightingClose CombaticeIce Punch | 1.463 | 100% | 12.5 s 2.0 charged | 32% HP left on average | |
| 8 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.462 | 100% | 14.5 s 3.0 charged | 32% HP left on average | |
| 9 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.386 | 100% | 11.0 s 0.0 charged | 28% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.383 | 100% | 11.5 s 2.0 charged | 28% HP left on average | |
| 11 | waterWaterfall waterAqua JetfightingClose Combat | 1.367 | 100% | 10.5 s 0.0 charged | 27% HP left on average | |
| 12 | fightingLow Kick grassLeaf BladefightingClose Combat | 1.351 | 100% | 10.5 s 2.0 charged | 26% HP left on average | |
| 13 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.347 | 100% | 9.0 s 0.0 charged | 26% HP left on average | |
| 14 | fightingLow Kick waterAqua JetwaterHydro Pump | 1.343 | 100% | 11.5 s 2.0 charged | 26% HP left on average | |
| 15 | ghostShadow Claw fightingClose CombaticeIce Punch | 1.329 | 100% | 12.5 s 2.0 charged | 25% HP left on average | |
| 16 | steelMetal Sound steelIron HeaddarkDark Pulse | 1.322 | 100% | 13.5 s 2.0 charged | 24% HP left on average | |
| 17 | steelMetal Claw groundEarthquakegroundDrill Run | 1.280 | 100% | 13.5 s 2.0 charged | 22% HP left on average | |
| 18 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.265 | 100% | 13.0 s 2.0 charged | 21% HP left on average | |
| 19 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.211 | 100% | 13.5 s 2.0 charged | 17% HP left on average | |
| 20 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 1.203 | 100% | 15.5 s 2.0 charged | 17% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.