Shadow Rhyperior counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Smack Down / Superpower
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 0.928 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 2 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.813 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 3 | grassBullet Seed grassSeed BombdragonOutrage | 0.759 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 4 | fightingKarate Chop fightingDynamic PunchfightingCross Chop | 0.735 | 0% | 6.0 s 1.0 charged | 0% HP left on average | |
| 5 | fairyGeomancy fightingClose CombatfairyMoonblast | 0.729 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 6 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 0.717 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 7 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.717 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 8 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.693 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 9 | steelMetal Claw grassTrailblazefightingClose Combat | 0.693 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 10 | dragonDragon Breath fightingAura SpherepsychicMist Ball | 0.687 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 11 | electricThunder Shock grassEnergy BallelectricWild Charge | 0.681 | 0% | 6.0 s 1.0 charged | 0% HP left on average | |
| 12 | fightingLow Kick fightingFlying PressbugX-Scissor | 0.681 | 0% | 6.0 s 1.0 charged | 0% HP left on average | |
| 13 | fightingLow Kick fightingDynamic PunchfightingCross Chop | 0.675 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 14 | psychicConfusion steelDoom DesirefightingAura Sphere | 0.663 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 15 | groundMud-Slap grassSeed BombgroundEarth Power | 0.639 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 16 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 0.633 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 17 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 0.633 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 18 | ghostShadow Claw grassSeed BombghostShadow Ball | 0.627 | 0% | 6.0 s 1.0 charged | 0% HP left on average | |
| 19 | ghostShadow Claw steelIron HeadsteelGyro Ball | 0.627 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 20 | electricVolt Switch fightingDynamic PunchelectricWild Charge | 0.620 | 0% | 7.0 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.