Shadow Rhyperior counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Smack Down / Stone Edge
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick grassLeaf BladefightingClose Combat | 1.015 | 100% | 10.5 s 2.0 charged | 1% HP left on average | |
| 2 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 1.006 | 100% | 10.0 s 0.0 charged | 1% HP left on average | |
| 3 | groundMud Shot waterHydro CannonwaterSurf | 1.006 | 100% | 10.5 s 2.0 charged | 1% HP left on average | |
| 4 | grassRazor Leaf grassLeaf BladefightingSacred Sword | 0.928 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 5 | groundMud Shot waterHydro CannonwaterSurf | 0.928 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 6 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.843 | 0% | 11.0 s 1.0 charged | 0% HP left on average | |
| 7 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.831 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 8 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.813 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 9 | psychicPsycho Cut grassEnergy BallgrassTrailblaze | 0.813 | 0% | 11.0 s 1.0 charged | 0% HP left on average | |
| 10 | waterWaterfall fightingClose CombatfightingDynamic Punch | 0.765 | 0% | 10.0 s 1.0 charged | 0% HP left on average | |
| 11 | waterWaterfall waterHydro PumpsteelFlash Cannon | 0.759 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 12 | waterWaterfall waterHydro PumpsteelFlash Cannon | 0.759 | 0% | 10.5 s 0.0 charged | 0% HP left on average | |
| 13 | steelMetal Sound grassTrailblazefightingClose Combat | 0.729 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 14 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 0.717 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 15 | steelMetal Sound steelHeavy SlamfightingBrick Break | 0.681 | 0% | 11.0 s 1.0 charged | 0% HP left on average | |
| 16 | steelBullet Punch steelFlash CannongroundEarthquake | 0.669 | 0% | 10.5 s 1.0 charged | 0% HP left on average | |
| 17 | grassRazor Leaf grassPetal BlizzardgrassTrailblaze | 0.651 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 18 | grassRazor Leaf grassLeaf BladegrassSolar Beam | 0.633 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 19 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 0.633 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 20 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.614 | 0% | 6.0 s 0.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.