Shadow Rhyperior counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Mud-Slap / Breaking Swipe
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.923 | 100% | 14.5 s 1.0 charged | 48% HP left on average | |
| 2 | dragonDragon Tail waterHydro PumpgroundEarth Power | 1.625 | 100% | 17.0 s 4.0 charged | 38% HP left on average | |
| 3 | icePowder Snow iceIce BeamiceIcy Wind | 1.604 | 100% | 15.0 s 3.0 charged | 38% HP left on average | |
| 4 | bugFury Cutter grassTrailblazebugBug Buzz | 1.600 | 100% | 13.5 s 3.0 charged | 38% HP left on average | |
| 5 | waterWaterfall waterAqua TaildragonOutrage | 1.594 | 100% | 11.5 s 3.0 charged | 37% HP left on average | |
| 6 | psychicExtrasensory waterHydro PumppsychicFuture Sight | 1.529 | 100% | 21.5 s 4.0 charged | 35% HP left on average | |
| 7 | icePowder Snow iceBlizzardiceIcy Wind | 1.473 | 100% | 17.0 s 4.0 charged | 32% HP left on average | |
| 8 | grassRazor Leaf grassLeaf BladedarkBrutal Swing | 1.415 | 100% | 20.5 s 4.0 charged | 29% HP left on average | |
| 9 | grassMagical Leaf grassEnergy BallgrassSeed Bomb | 1.349 | 100% | 15.0 s 3.0 charged | 26% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatflyingFly | 1.339 | 100% | 14.0 s 3.0 charged | 25% HP left on average | |
| 11 | waterWaterfall waterHydro PumpwaterAqua Tail | 1.331 | 100% | 11.5 s 1.0 charged | 25% HP left on average | |
| 12 | groundMud Shot groundEarthquakegroundBulldoze | 1.322 | 100% | 15.0 s 3.0 charged | 24% HP left on average | |
| 13 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 1.277 | 100% | 16.0 s 4.0 charged | 22% HP left on average | |
| 14 | steelSteel Wing grassTrailblazebugBug Buzz | 1.214 | 100% | 20.5 s 4.0 charged | 18% HP left on average | |
| 15 | groundMud Shot groundEarth PowerfightingFocus Blast | 1.176 | 100% | 16.0 s 3.0 charged | 15% HP left on average | |
| 16 | darkBite grassGrass KnotdarkDark Pulse | 1.147 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 17 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.138 | 100% | 20.5 s 4.0 charged | 12% HP left on average | |
| 18 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.124 | 100% | 14.0 s 3.0 charged | 11% HP left on average | |
| 19 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 1.109 | 100% | 13.5 s 1.0 charged | 10% HP left on average | |
| 20 | groundSand Attack groundEarthquakegroundSand Tomb | 1.083 | 100% | 17.5 s 4.0 charged | 8% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.