Shadow Machamp counters
fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 1.965 | 100% | 14.0 s 3.0 charged | 49% HP left on average | |
| 2 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 1.835 | 100% | 11.5 s 3.0 charged | 46% HP left on average | |
| 3 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.750 | 100% | 10.5 s 3.0 charged | 43% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.670 | 100% | 13.5 s 3.0 charged | 40% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.595 | 100% | 11.5 s 3.0 charged | 37% HP left on average | |
| 6 | psychicConfusion psychicPsyshockfireV-create | 1.562 | 100% | 13.5 s 3.0 charged | 36% HP left on average | |
| 7 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.562 | 100% | 13.5 s 3.0 charged | 36% HP left on average | |
| 8 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.559 | 100% | 13.5 s 3.0 charged | 36% HP left on average | |
| 9 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.528 | 100% | 14.5 s 4.0 charged | 35% HP left on average | |
| 10 | fireIncinerate psychicPsyshockfireHeat Wave | 1.514 | 100% | 12.0 s 3.0 charged | 34% HP left on average | |
| 11 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.455 | 100% | 13.5 s 3.0 charged | 31% HP left on average | |
| 12 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.430 | 100% | 14.5 s 3.0 charged | 30% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.394 | 100% | 16.5 s 4.0 charged | 28% HP left on average | |
| 14 | steelBullet Punch steelMeteor MashpsychicPsychic | 1.373 | 100% | 14.5 s 3.0 charged | 27% HP left on average | |
| 15 | dragonDragon Breath waterAqua TaildragonOutrage | 1.368 | 100% | 14.0 s 3.0 charged | 27% HP left on average | |
| 16 | fireIncinerate fireBlast BurnfairyDisarming Voice | 1.345 | 100% | 14.5 s 3.0 charged | 26% HP left on average | |
| 17 | electricVolt Switch electricWild ChargefightingAura Sphere | 1.316 | 100% | 13.5 s 3.0 charged | 24% HP left on average | |
| 18 | steelMetal Sound steelIron HeadfightingFocus Blast | 1.313 | 100% | 14.5 s 3.0 charged | 24% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 1.301 | 100% | 11.5 s 3.0 charged | 23% HP left on average | |
| 20 | flyingAir Slash flyingSky AttackflyingAir Cutter | 1.292 | 100% | 15.5 s 3.0 charged | 23% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.