Skip to content
PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Rock Slide

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
fireOverheatwaterScald
2.356
100%14.5 s
3.0 charged
58% HP left on average
2
Solgaleo
fireFire Spin
psychicPsychic FangssteelIron Head
2.317
100%12.5 s
3.0 charged
57% HP left on average
3
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
2.198
100%11.5 s
3.0 charged
54% HP left on average
4
Heatran
fireFire Spin
fireFire BlaststeelIron Head
2.186
100%17.5 s
4.0 charged
54% HP left on average
5
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
2.094
100%14.0 s
3.0 charged
52% HP left on average
6
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
2.066
100%13.5 s
3.0 charged
52% HP left on average
7
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
2.022
100%15.0 s
2.0 charged
51% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
fairyMoonblaststeelBehemoth Bash
1.860
100%14.5 s
4.0 charged
46% HP left on average
9
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
1.764
100%13.5 s
3.0 charged
43% HP left on average
10
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
1.761
100%17.0 s
4.0 charged
43% HP left on average
11
Dondozo
waterWater Gun
waterHydro PumpwaterSurf
1.756
100%17.5 s
4.0 charged
43% HP left on average
12
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.709
100%11.5 s
2.0 charged
41% HP left on average
13
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.691
100%10.5 s
2.0 charged
41% HP left on average
14
Victini
normalQuick Attack
psychicPsyshockfireV-create
1.661
100%13.0 s
3.0 charged
40% HP left on average
15
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
1.661
100%13.5 s
3.0 charged
40% HP left on average
16
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
1.661
100%13.5 s
3.0 charged
40% HP left on average
17
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.630
100%16.0 s
4.0 charged
39% HP left on average
18
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
1.618
100%10.5 s
2.0 charged
38% HP left on average
19
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
1.614
100%14.5 s
5.0 charged
38% HP left on average
20
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
1.599
100%17.5 s
4.0 charged
37% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme