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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Heavy Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
fireOverheatwaterScald
2.356
100%14.5 s
3.0 charged
58% HP left on average
2
Solgaleo
fireFire Spin
psychicPsychic FangssteelIron Head
2.317
100%12.5 s
3.0 charged
57% HP left on average
3
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
2.094
100%14.0 s
3.0 charged
52% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
2.066
100%13.5 s
3.0 charged
52% HP left on average
5
Heatran
fireFire Spin
fireFire BlaststeelIron Head
2.043
100%17.0 s
4.0 charged
51% HP left on average
6
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
2.023
100%11.5 s
2.0 charged
51% HP left on average
7
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
1.899
100%15.5 s
1.0 charged
47% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.880
100%14.5 s
3.0 charged
47% HP left on average
9
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.709
100%11.5 s
2.0 charged
41% HP left on average
10
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.691
100%10.5 s
2.0 charged
41% HP left on average
11
Victini
normalQuick Attack
psychicPsyshockfireV-create
1.661
100%13.0 s
3.0 charged
40% HP left on average
12
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
1.661
100%13.5 s
3.0 charged
40% HP left on average
13
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
1.661
100%13.5 s
3.0 charged
40% HP left on average
14
Shadow Magnezone
steelMetal Sound
electricWild ChargeelectricZap Cannon
1.653
100%13.5 s
2.0 charged
39% HP left on average
15
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.644
100%15.0 s
3.0 charged
39% HP left on average
16
Dondozo
waterWater Gun
waterHydro PumpwaterSurf
1.641
100%17.0 s
4.0 charged
39% HP left on average
17
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
1.618
100%10.5 s
2.0 charged
38% HP left on average
18
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
1.613
100%17.5 s
4.0 charged
38% HP left on average
19
Skeledirge
ghostHex
fireBlast BurnfairyDisarming Voice
1.556
100%14.0 s
3.0 charged
36% HP left on average
20
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.521
100%13.0 s
3.0 charged
34% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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