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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Heavy Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
fireOverheatwaterScald
1.344
100%14.5 s
3.0 charged
26% HP left on average
2
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
1.203
100%14.0 s
3.0 charged
17% HP left on average
3
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
1.200
100%8.0 s
0.0 charged
17% HP left on average
4
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
1.172
100%13.5 s
3.0 charged
15% HP left on average
5
Solgaleo
fireFire Spin
psychicPsychic FangssteelIron Head
1.170
100%12.5 s
3.0 charged
15% HP left on average
6
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
1.134
100%11.5 s
3.0 charged
12% HP left on average
7
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
1.133
100%15.5 s
1.0 charged
12% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.095
100%14.5 s
3.0 charged
9% HP left on average
9
Victini
normalQuick Attack
psychicPsyshockfireV-create
0.978
0%12.0 s
3.0 charged
0% HP left on average
10
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
0.928
0%8.5 s
1.0 charged
0% HP left on average
11
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
0.920
0%12.5 s
3.0 charged
0% HP left on average
12
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
0.920
0%17.5 s
4.0 charged
0% HP left on average
13
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.870
0%8.5 s
1.0 charged
0% HP left on average
14
Shadow Exeggutor
psychicConfusion
psychicPsychicgrassSolar Beam
0.841
0%8.0 s
0.0 charged
0% HP left on average
15
Shadow Gallade
psychicConfusion
psychicSynchronoisefightingClose Combat
0.841
0%8.5 s
1.0 charged
0% HP left on average
16
Alakazam
psychicConfusion
psychicFuture SightfairyDazzling Gleam
0.812
0%8.0 s
0.0 charged
0% HP left on average
17
Azelf
psychicConfusion
psychicFuture SightfireFire Blast
0.812
0%8.5 s
1.0 charged
0% HP left on average
18
Jirachi
psychicConfusion
fairyDazzling GleampsychicPsychic
0.804
0%12.0 s
2.0 charged
0% HP left on average
19
Ho-Oh
psychicExtrasensory
flyingBrave BirdfireSacred Fire++
0.804
0%16.5 s
2.0 charged
0% HP left on average
20
Heatran
fireFire Spin
fireFire BlaststeelIron Head
0.804
0%17.0 s
3.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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