Shadow Machamp counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Heavy Slam
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatwaterScald | 1.344 | 100% | 14.5 s 3.0 charged | 26% HP left on average | |
| 2 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 1.203 | 100% | 14.0 s 3.0 charged | 17% HP left on average | |
| 3 | psychicConfusion psychicPsystrikepsychicPsychic | 1.200 | 100% | 8.0 s 0.0 charged | 17% HP left on average | |
| 4 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.172 | 100% | 13.5 s 3.0 charged | 15% HP left on average | |
| 5 | fireFire Spin psychicPsychic FangssteelIron Head | 1.170 | 100% | 12.5 s 3.0 charged | 15% HP left on average | |
| 6 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 1.134 | 100% | 11.5 s 3.0 charged | 12% HP left on average | |
| 7 | fireFire Spin fireFire BlaststeelIron Head | 1.133 | 100% | 15.5 s 1.0 charged | 12% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.095 | 100% | 14.5 s 3.0 charged | 9% HP left on average | |
| 9 | normalQuick Attack psychicPsyshockfireV-create | 0.978 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 10 | psychicConfusion psychicPsychicghostShadow Ball | 0.928 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 11 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.920 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 12 | waterWaterfall waterHydro PumpwaterSurf | 0.920 | 0% | 17.5 s 4.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicPsystrikepsychicPsychic | 0.870 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 14 | psychicConfusion psychicPsychicgrassSolar Beam | 0.841 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 15 | psychicConfusion psychicSynchronoisefightingClose Combat | 0.841 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 16 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 0.812 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 17 | psychicConfusion psychicFuture SightfireFire Blast | 0.812 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 18 | psychicConfusion fairyDazzling GleampsychicPsychic | 0.804 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 19 | psychicExtrasensory flyingBrave BirdfireSacred Fire++ | 0.804 | 0% | 16.5 s 2.0 charged | 0% HP left on average | |
| 20 | fireFire Spin fireFire BlaststeelIron Head | 0.804 | 0% | 17.0 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.