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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Heavy Slam

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Solgaleo
fireFire Spin
psychicPsychic FangssteelIron Head
2.317
100%12.5 s
3.0 charged
57% HP left on average
2
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
2.198
100%11.5 s
3.0 charged
54% HP left on average
3
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
2.094
100%14.0 s
3.0 charged
52% HP left on average
4
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
1.899
100%15.5 s
1.0 charged
47% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.861
100%11.5 s
3.0 charged
46% HP left on average
6
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.860
100%10.5 s
3.0 charged
46% HP left on average
7
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
1.780
100%10.5 s
3.0 charged
44% HP left on average
8
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
1.764
100%13.5 s
3.0 charged
43% HP left on average
9
Raikou
electricThunder Shock
electricWild ChargefightingAura Sphere
1.676
100%12.5 s
3.0 charged
40% HP left on average
10
Victini
normalQuick Attack
psychicPsyshockfireV-create
1.661
100%13.0 s
3.0 charged
40% HP left on average
11
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
1.661
100%13.5 s
3.0 charged
40% HP left on average
12
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
1.661
100%13.5 s
3.0 charged
40% HP left on average
13
Zeraora
electricVolt Switch
electricWild ChargeelectricPlasma Fists
1.658
100%11.5 s
3.0 charged
40% HP left on average
14
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.658
100%13.5 s
3.0 charged
40% HP left on average
15
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.644
100%15.5 s
3.0 charged
39% HP left on average
16
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
1.625
100%14.5 s
4.0 charged
38% HP left on average
17
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.593
100%15.5 s
3.0 charged
37% HP left on average
18
Skeledirge
ghostHex
fireBlast BurnfairyDisarming Voice
1.556
100%14.0 s
3.0 charged
36% HP left on average
19
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
1.521
100%14.5 s
3.0 charged
34% HP left on average
20
Charizard
flyingWing Attack
flyingAir CutterfireOverheat
1.514
100%11.5 s
3.0 charged
34% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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