Shadow Machamp counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Dynamic Punch
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatwaterScald | 2.356 | 100% | 14.5 s 3.0 charged | 58% HP left on average | |
| 2 | fireFire Spin psychicPsychic FangssteelIron Head | 2.317 | 100% | 12.5 s 3.0 charged | 57% HP left on average | |
| 3 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 2.198 | 100% | 11.5 s 3.0 charged | 54% HP left on average | |
| 4 | fireFire Spin fireFire BlaststeelIron Head | 2.186 | 100% | 17.5 s 4.0 charged | 54% HP left on average | |
| 5 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 2.094 | 100% | 14.0 s 3.0 charged | 52% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.066 | 100% | 13.5 s 3.0 charged | 52% HP left on average | |
| 7 | fireFire Spin fireFire BlaststeelIron Head | 2.022 | 100% | 15.0 s 2.0 charged | 51% HP left on average | |
| 8 | steelMetal Claw fairyMoonblaststeelBehemoth Bash | 1.860 | 100% | 14.5 s 4.0 charged | 46% HP left on average | |
| 9 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.764 | 100% | 13.5 s 3.0 charged | 43% HP left on average | |
| 10 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.761 | 100% | 17.0 s 4.0 charged | 43% HP left on average | |
| 11 | waterWater Gun waterHydro PumpwaterSurf | 1.756 | 100% | 17.5 s 4.0 charged | 43% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.709 | 100% | 11.5 s 2.0 charged | 41% HP left on average | |
| 13 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.691 | 100% | 10.5 s 2.0 charged | 41% HP left on average | |
| 14 | normalQuick Attack psychicPsyshockfireV-create | 1.661 | 100% | 13.0 s 3.0 charged | 40% HP left on average | |
| 15 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.661 | 100% | 13.5 s 3.0 charged | 40% HP left on average | |
| 16 | steelMetal Sound steelIron HeaddarkDark Pulse | 1.661 | 100% | 13.5 s 3.0 charged | 40% HP left on average | |
| 17 | waterWaterfall waterSurfwaterAqua Tail | 1.630 | 100% | 16.0 s 4.0 charged | 39% HP left on average | |
| 18 | fireEmber psychicPsyshockfireHeat Wave | 1.618 | 100% | 10.5 s 2.0 charged | 38% HP left on average | |
| 19 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.614 | 100% | 14.5 s 5.0 charged | 38% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakedragonOutrage | 1.599 | 100% | 17.5 s 4.0 charged | 37% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.