Shadow Machamp counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Close Combat
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 0.949 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 2 | psychicConfusion psychicPsystrikepsychicPsychic | 0.783 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 3 | grassVine Whip grassFrenzy PlantgrassGrass Knot | 0.746 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 4 | electricThunder Shock electricWild ChargesteelGyro Ball | 0.732 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 5 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 0.732 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 6 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 0.717 | 0% | 7.0 s 0.0 charged | 0% HP left on average | |
| 7 | flyingWing Attack flyingAir CutterghostShadow Ball | 0.717 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 8 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 0.710 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 9 | dragonDragon Tail dragonClanging ScalesdragonDragon Pulse | 0.696 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 10 | psychicConfusion psychicPsychicghostShadow Ball | 0.696 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 11 | fightingLow Kick fightingDynamic PunchfightingCross Chop | 0.688 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 12 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 0.688 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 13 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 0.688 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 14 | normalScratch psychicPsyshockfireFlamethrower | 0.659 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 15 | psychicConfusion psychicPsystrikepsychicPsychic | 0.652 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 16 | normalScratch normalBody SlamgroundBulldoze | 0.652 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 17 | grassVine Whip grassFrenzy PlantgrassGrass Knot | 0.652 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 18 | fireEmber fireHeat WavebugBug Buzz | 0.652 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 19 | psychicPsywave ghostShadow SneakghostOminous Wind | 0.652 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 20 | flyingWing Attack flyingAerial AcewaterWater Pulse | 0.645 | 0% | 7.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.