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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Close Combat

Level 50, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
0.949
0%11.5 s
2.0 charged
0% HP left on average
2
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.783
0%7.5 s
1.0 charged
0% HP left on average
3
Shadow Serperior
grassVine Whip
grassFrenzy PlantgrassGrass Knot
0.746
0%7.5 s
2.0 charged
0% HP left on average
4
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
0.732
0%7.5 s
2.0 charged
0% HP left on average
5
Morpeko (Full Belly)
electricThunder Shock
electricAura Wheel (Electric)electricWild Charge
0.732
0%7.5 s
2.0 charged
0% HP left on average
6
Shadow Alakazam
psychicConfusion
psychicFuture SightfairyDazzling Gleam
0.717
0%7.0 s
0.0 charged
0% HP left on average
7
Golbat
flyingWing Attack
flyingAir CutterghostShadow Ball
0.717
0%7.5 s
2.0 charged
0% HP left on average
8
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
0.710
0%7.5 s
2.0 charged
0% HP left on average
9
Hakamo-o
dragonDragon Tail
dragonClanging ScalesdragonDragon Pulse
0.696
0%7.0 s
1.0 charged
0% HP left on average
10
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
0.696
0%7.5 s
1.0 charged
0% HP left on average
11
Machoke
fightingLow Kick
fightingDynamic PunchfightingCross Chop
0.688
0%7.5 s
2.0 charged
0% HP left on average
12
Doublade
psychicPsycho Cut
steelIron HeadsteelGyro Ball
0.688
0%7.5 s
2.0 charged
0% HP left on average
13
Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
0.688
0%8.0 s
2.0 charged
0% HP left on average
14
Braixen
normalScratch
psychicPsyshockfireFlamethrower
0.659
0%8.0 s
2.0 charged
0% HP left on average
15
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.652
0%7.5 s
1.0 charged
0% HP left on average
16
Shadow Vigoroth
normalScratch
normalBody SlamgroundBulldoze
0.652
0%7.5 s
1.0 charged
0% HP left on average
17
Serperior
grassVine Whip
grassFrenzy PlantgrassGrass Knot
0.652
0%7.5 s
2.0 charged
0% HP left on average
18
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
0.652
0%7.5 s
2.0 charged
0% HP left on average
19
Misdreavus
psychicPsywave
ghostShadow SneakghostOminous Wind
0.652
0%8.0 s
2.0 charged
0% HP left on average
20
Mantine
flyingWing Attack
flyingAerial AcewaterWater Pulse
0.645
0%7.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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