Shadow Machamp counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Rock Slide
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin psychicPsychic FangssteelIron Head | 1.027 | 100% | 12.5 s 3.0 charged | 3% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatsteelIron Head | 0.899 | 0% | 15.0 s 4.0 charged | 0% HP left on average | |
| 3 | psychicConfusion fairyDazzling GleampsychicPsychic | 0.768 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 4 | psychicConfusion psychicPsystrikepsychicPsychic | 0.761 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 5 | electricThunder Fang psychicPsychic FangssteelHeavy Slam | 0.710 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 6 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 0.696 | 0% | 6.0 s 0.0 charged | 0% HP left on average | |
| 7 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 0.681 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 8 | psychicConfusion psychicPsychicghostShadow Ball | 0.674 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 9 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 0.667 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 10 | iceIce Fang fairyMoonblastfightingClose Combat | 0.667 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 11 | psychicConfusion psychicPsystrikepsychicPsychic | 0.652 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 12 | electricThunder Fang groundEarthquakepsychicPsychic Fangs | 0.630 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicPsychicgrassSeed Bomb | 0.616 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 14 | flyingGust flyingBrave BirdflyingFly | 0.609 | 0% | 7.0 s 0.0 charged | 0% HP left on average | |
| 15 | psychicConfusion psychicSynchronoisefightingClose Combat | 0.609 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 16 | psychicConfusion psychicFuture SightnormalSwift | 0.594 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 17 | psychicConfusion psychicFuture SightfairyDazzling Gleam | 0.587 | 0% | 7.0 s 0.0 charged | 0% HP left on average | |
| 18 | dragonDragon Breath dragonDraco MeteordragonRoar of Time | 0.587 | 0% | 11.5 s 2.0 charged | 0% HP left on average | |
| 19 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.580 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 20 | psychicConfusion fairyMoonblastpsychicPsyshock | 0.572 | 0% | 7.0 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.