Shadow Machamp counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatwaterScald | 2.288 | 100% | 14.5 s 3.0 charged | 56% HP left on average | |
| 2 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 2.024 | 100% | 14.0 s 3.0 charged | 51% HP left on average | |
| 3 | fireFire Spin fireFire BlaststeelIron Head | 1.978 | 100% | 17.0 s 4.0 charged | 49% HP left on average | |
| 4 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 1.955 | 100% | 11.5 s 2.0 charged | 49% HP left on average | |
| 5 | fireFire Spin psychicPsychic FangssteelIron Head | 1.861 | 100% | 12.0 s 3.0 charged | 46% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.826 | 100% | 14.5 s 3.0 charged | 45% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireFlamethrower | 1.701 | 100% | 17.0 s 2.0 charged | 41% HP left on average | |
| 8 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.636 | 100% | 10.5 s 2.0 charged | 39% HP left on average | |
| 9 | steelMetal Sound electricWild ChargeelectricZap Cannon | 1.617 | 100% | 13.5 s 2.0 charged | 38% HP left on average | |
| 10 | waterWater Gun waterHydro PumpwaterSurf | 1.593 | 100% | 17.0 s 4.0 charged | 37% HP left on average | |
| 11 | fireEmber psychicPsyshockfireHeat Wave | 1.573 | 100% | 10.5 s 2.0 charged | 36% HP left on average | |
| 12 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.512 | 100% | 16.0 s 3.0 charged | 34% HP left on average | |
| 13 | ghostHex fireBlast BurnfairyDisarming Voice | 1.511 | 100% | 14.0 s 3.0 charged | 34% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.504 | 100% | 11.5 s 2.0 charged | 34% HP left on average | |
| 15 | steelMetal Sound steelIron HeaddarkDark Pulse | 1.500 | 100% | 13.5 s 2.0 charged | 33% HP left on average | |
| 16 | psychicConfusion fairyDazzling GleampsychicPsychic | 1.489 | 100% | 14.0 s 1.0 charged | 33% HP left on average | |
| 17 | psychicConfusion psychicPsyshockfireV-create | 1.489 | 100% | 13.5 s 3.0 charged | 33% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.479 | 100% | 13.0 s 3.0 charged | 32% HP left on average | |
| 19 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.474 | 100% | 14.5 s 3.0 charged | 32% HP left on average | |
| 20 | waterWaterfall flyingAerial AcewaterAqua Jet | 1.459 | 100% | 14.0 s 3.0 charged | 31% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.