Shadow Machamp counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 2.123 | 100% | 11.5 s 3.0 charged | 53% HP left on average | |
| 2 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 2.024 | 100% | 14.0 s 3.0 charged | 51% HP left on average | |
| 3 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.800 | 100% | 10.5 s 3.0 charged | 44% HP left on average | |
| 4 | fireEmber psychicPsyshockfireHeat Wave | 1.730 | 100% | 10.5 s 3.0 charged | 42% HP left on average | |
| 5 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.727 | 100% | 13.5 s 3.0 charged | 42% HP left on average | |
| 6 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.640 | 100% | 11.5 s 3.0 charged | 39% HP left on average | |
| 7 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.613 | 100% | 13.5 s 3.0 charged | 38% HP left on average | |
| 8 | psychicConfusion psychicPsyshockfireV-create | 1.612 | 100% | 13.5 s 3.0 charged | 38% HP left on average | |
| 9 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.612 | 100% | 13.5 s 3.0 charged | 38% HP left on average | |
| 10 | steelMetal Sound steelIron HeaddarkDark Pulse | 1.612 | 100% | 13.5 s 3.0 charged | 38% HP left on average | |
| 11 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.576 | 100% | 14.5 s 4.0 charged | 37% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.520 | 100% | 13.5 s 3.0 charged | 34% HP left on average | |
| 13 | ghostHex fireBlast BurnfairyDisarming Voice | 1.511 | 100% | 14.0 s 3.0 charged | 34% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.479 | 100% | 14.5 s 3.0 charged | 32% HP left on average | |
| 15 | electricThunder Shock electricWild ChargefightingAura Sphere | 1.475 | 100% | 12.5 s 3.0 charged | 32% HP left on average | |
| 16 | waterWaterfall flyingAerial AcewaterAqua Jet | 1.459 | 100% | 14.0 s 3.0 charged | 31% HP left on average | |
| 17 | waterWaterfall waterSurfwaterAqua Tail | 1.435 | 100% | 15.5 s 3.0 charged | 30% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.433 | 100% | 16.5 s 4.0 charged | 30% HP left on average | |
| 19 | steelBullet Punch steelMeteor MashpsychicPsychic | 1.415 | 100% | 14.5 s 3.0 charged | 29% HP left on average | |
| 20 | waterWaterfall waterSurfwaterAqua Tail | 1.414 | 100% | 14.0 s 3.0 charged | 29% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.