Shadow Machamp counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Heavy Slam
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatwaterScald | 1.285 | 100% | 14.5 s 3.0 charged | 22% HP left on average | |
| 2 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 1.147 | 100% | 14.0 s 3.0 charged | 13% HP left on average | |
| 3 | psychicConfusion psychicPsystrikepsychicPsychic | 1.107 | 100% | 8.0 s 0.0 charged | 10% HP left on average | |
| 4 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 1.082 | 100% | 11.5 s 3.0 charged | 8% HP left on average | |
| 5 | fireFire Spin psychicPsychic FangssteelIron Head | 1.066 | 100% | 12.5 s 3.0 charged | 6% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.050 | 100% | 14.5 s 3.0 charged | 5% HP left on average | |
| 7 | normalQuick Attack psychicPsyshockfireV-create | 0.957 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 8 | fireFire Spin fireFire BlaststeelIron Head | 0.949 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 9 | waterWaterfall waterHydro PumpwaterSurf | 0.906 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 10 | psychicConfusion psychicPsychicghostShadow Ball | 0.899 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 11 | psychicConfusion psychicPsystrikepsychicPsychic | 0.870 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 12 | psychicConfusion psychicPsychicgrassSolar Beam | 0.812 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 13 | psychicConfusion psychicSynchronoisefightingClose Combat | 0.812 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 14 | fireFire Spin fireFire BlaststeelIron Head | 0.804 | 0% | 17.0 s 3.0 charged | 0% HP left on average | |
| 15 | psychicConfusion psychicFuture SightfireFire Blast | 0.783 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 16 | psychicConfusion fairyDazzling GleampsychicPsychic | 0.768 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 17 | psychicConfusion psychicFuture SightpsychicPsychic | 0.754 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 18 | psychicConfusion psychicPsychicpsychicPsybeam | 0.754 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 19 | psychicConfusion flyingBrave BirdflyingFly | 0.725 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 20 | flyingGust flyingHurricaneflyingOblivion Wing | 0.725 | 0% | 8.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.