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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Dynamic Punch

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
fireOverheatwaterScald
2.288
100%14.5 s
3.0 charged
56% HP left on average
2
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
2.123
100%11.5 s
3.0 charged
53% HP left on average
3
Heatran
fireFire Spin
fireFire BlaststeelIron Head
2.116
100%17.5 s
4.0 charged
53% HP left on average
4
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
2.024
100%14.0 s
3.0 charged
51% HP left on average
5
Solgaleo
fireFire Spin
psychicPsychic FangssteelIron Head
1.861
100%12.0 s
3.0 charged
46% HP left on average
6
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
1.820
100%17.5 s
4.0 charged
45% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fairyMoonblaststeelBehemoth Bash
1.806
100%14.5 s
4.0 charged
45% HP left on average
8
Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
1.727
100%13.5 s
3.0 charged
42% HP left on average
9
Dondozo
waterWater Gun
waterHydro PumpwaterSurf
1.705
100%17.5 s
4.0 charged
41% HP left on average
10
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.636
100%10.5 s
2.0 charged
39% HP left on average
11
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
1.573
100%10.5 s
2.0 charged
36% HP left on average
12
Suicune
psychicExtrasensory
waterHydro PumpwaterScald
1.523
100%17.5 s
4.0 charged
34% HP left on average
13
Skeledirge
ghostHex
fireBlast BurnfairyDisarming Voice
1.511
100%14.0 s
3.0 charged
34% HP left on average
14
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.504
100%11.5 s
2.0 charged
34% HP left on average
15
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
1.500
100%13.5 s
2.0 charged
33% HP left on average
16
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
1.500
100%16.0 s
4.0 charged
33% HP left on average
17
Jirachi
psychicConfusion
fairyDazzling GleampsychicPsychic
1.489
100%14.0 s
1.0 charged
33% HP left on average
18
Victini
psychicConfusion
psychicPsyshockfireV-create
1.489
100%13.5 s
3.0 charged
33% HP left on average
19
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.479
100%13.0 s
3.0 charged
32% HP left on average
20
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
1.474
100%14.5 s
3.0 charged
32% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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