Skip to content
PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Close Combat

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
steelIron HeadfireFlamethrower
2.116
100%16.0 s
4.0 charged
53% HP left on average
2
Volcanion
fireIncinerate
fireOverheatwaterScald
2.114
100%14.0 s
3.0 charged
53% HP left on average
3
Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
2.024
100%13.0 s
2.0 charged
51% HP left on average
4
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
1.957
100%15.0 s
2.0 charged
49% HP left on average
5
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
1.955
100%11.5 s
2.0 charged
49% HP left on average
6
Solgaleo
fireFire Spin
psychicPsychic FangssteelIron Head
1.861
100%12.0 s
3.0 charged
46% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fairyMoonblaststeelBehemoth Bash
1.826
100%14.5 s
3.0 charged
45% HP left on average
8
Dondozo
waterWaterfall
waterHydro PumpwaterSurf
1.705
100%16.5 s
4.0 charged
41% HP left on average
9
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.636
100%10.5 s
2.0 charged
39% HP left on average
10
Magnezone
steelMetal Sound
electricWild ChargeelectricZap Cannon
1.617
100%13.5 s
2.0 charged
38% HP left on average
11
Lanturn
waterWater Gun
waterHydro PumpwaterSurf
1.575
100%18.5 s
4.0 charged
37% HP left on average
12
Armarouge
fireEmber
psychicPsyshockfireHeat Wave
1.573
100%10.5 s
2.0 charged
36% HP left on average
13
Suicune
psychicExtrasensory
waterScaldwaterWater Pulse
1.523
100%16.0 s
4.0 charged
34% HP left on average
14
Skeledirge
ghostHex
fireBlast BurnfairyDisarming Voice
1.511
100%14.0 s
3.0 charged
34% HP left on average
15
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.504
100%11.5 s
2.0 charged
34% HP left on average
16
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
1.500
100%13.5 s
2.0 charged
33% HP left on average
17
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
1.500
100%16.0 s
4.0 charged
33% HP left on average
18
Jirachi
psychicConfusion
fairyDazzling GleampsychicPsychic
1.489
100%14.0 s
1.0 charged
33% HP left on average
19
Victini
psychicConfusion
psychicPsyshockfireV-create
1.489
100%13.5 s
3.0 charged
33% HP left on average
20
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.479
100%13.0 s
3.0 charged
32% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

Not signed in

Your Pokebox is kept in this browser.

Theme