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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Close Combat

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Lugia
dragonDragon Tail
flyingAeroblast++flyingFly
1.005
100%14.0 s
3.0 charged
0% HP left on average
2
Shadow Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
0.804
0%8.0 s
2.0 charged
0% HP left on average
3
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.761
0%7.5 s
1.0 charged
0% HP left on average
4
Pinsir
bugFury Cutter
fightingClose CombatfightingSuperpower
0.746
0%8.0 s
2.0 charged
0% HP left on average
5
Shadow Serperior
grassVine Whip
grassFrenzy PlantgrassGrass Knot
0.732
0%7.5 s
2.0 charged
0% HP left on average
6
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
0.732
0%10.5 s
2.0 charged
0% HP left on average
7
Golbat
flyingWing Attack
flyingAir CutterghostShadow Ball
0.703
0%7.5 s
2.0 charged
0% HP left on average
8
Greninja
waterBubble
waterHydro CannonflyingAerial Ace
0.703
0%7.5 s
2.0 charged
0% HP left on average
9
Shadow Alakazam
psychicConfusion
psychicFuture SightfairyDazzling Gleam
0.696
0%6.0 s
0.0 charged
0% HP left on average
10
Shadow Shelgon
dragonDragon Breath
dragonTwisterdragonDragon Pulse
0.696
0%7.5 s
1.0 charged
0% HP left on average
11
Hisuian Decidueye
psychicPsycho Cut
fightingAura SpheregrassEnergy Ball
0.696
0%7.5 s
2.0 charged
0% HP left on average
12
Hakamo-o
dragonDragon Tail
dragonClanging ScalesdragonDragon Pulse
0.681
0%7.0 s
1.0 charged
0% HP left on average
13
Morpeko (Full Belly)
electricThunder Shock
electricAura Wheel (Electric)electricWild Charge
0.681
0%7.5 s
2.0 charged
0% HP left on average
14
Machoke
fightingLow Kick
fightingDynamic PunchfightingCross Chop
0.674
0%7.0 s
1.0 charged
0% HP left on average
15
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
0.674
0%7.5 s
1.0 charged
0% HP left on average
16
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
0.667
0%7.5 s
2.0 charged
0% HP left on average
17
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.652
0%7.5 s
1.0 charged
0% HP left on average
18
Braixen
normalScratch
psychicPsyshockfireFlamethrower
0.645
0%8.0 s
2.0 charged
0% HP left on average
19
Shadow Vigoroth
normalScratch
normalBody SlamgroundBulldoze
0.638
0%7.5 s
1.0 charged
0% HP left on average
20
Serperior
grassVine Whip
grassFrenzy PlantgrassGrass Knot
0.638
0%7.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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