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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Counter / Cross Chop

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Lunala
psychicConfusion
psychicFuture SightfairyMoonblast
1.700
100%12.0 s
1.0 charged
41% HP left on average
2
Hoopa
psychicConfusion
psychicPsychicpsychicPsybeam
1.142
100%12.0 s
1.0 charged
12% HP left on average
3
Togekiss
flyingPeck
fairyDazzling GleampsychicPsyshock
1.033
100%11.5 s
3.0 charged
3% HP left on average
4
Necrozma (Dawn Wings)
psychicPsycho Cut
psychicFuture SightdragonOutrage
1.033
100%15.5 s
4.0 charged
3% HP left on average
5
Lugia
dragonDragon Tail
flyingAeroblast++flyingFly
1.028
100%15.5 s
4.0 charged
3% HP left on average
6
Galarian Articuno
psychicConfusion
flyingBrave BirdflyingFly
0.804
0%11.0 s
2.0 charged
0% HP left on average
7
Annihilape
fightingLow Kick
fightingClose CombatghostRage Fist
0.783
0%12.0 s
3.0 charged
0% HP left on average
8
Mimikyu
fairyCharm
fairyPlay RoughghostShadow Ball
0.703
0%14.0 s
3.0 charged
0% HP left on average
9
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.696
0%6.5 s
1.0 charged
0% HP left on average
10
Tapu Lele
psychicConfusion
fairyMoonblastpsychicFuture Sight
0.674
0%9.0 s
2.0 charged
0% HP left on average
11
Shadow Lugia
psychicExtrasensory
flyingAeroblast++flyingAeroblast
0.645
0%14.0 s
3.0 charged
0% HP left on average
12
Shadow Alakazam
psychicConfusion
psychicFuture SightfairyDazzling Gleam
0.630
0%6.0 s
0.0 charged
0% HP left on average
13
Galarian Slowking
psychicConfusion
psychicFuture SightpoisonSludge Wave
0.616
0%10.0 s
1.0 charged
0% HP left on average
14
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
0.609
0%6.0 s
0.0 charged
0% HP left on average
15
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.587
0%6.5 s
1.0 charged
0% HP left on average
16
Marshadow
fightingCounter
fightingClose CombatfireFire Punch
0.587
0%11.0 s
2.0 charged
0% HP left on average
17
Shadow Drifblim
ghostAstonish
ghostShadow BalliceIcy Wind
0.587
0%14.0 s
3.0 charged
0% HP left on average
18
Shadow Gardevoir
psychicConfusion
fairyDazzling GleampsychicSynchronoise
0.565
0%6.5 s
1.0 charged
0% HP left on average
19
Shadow Gallade
psychicConfusion
psychicSynchronoisefightingClose Combat
0.565
0%6.5 s
1.0 charged
0% HP left on average
20
Shadow Exeggutor
psychicConfusion
psychicPsychicgrassSolar Beam
0.543
0%6.5 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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