Shadow Machamp counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Counter / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicConfusion psychicFuture SightfairyMoonblast | 1.325 | 100% | 12.0 s 1.0 charged | 25% HP left on average | |
| 2 | ghostShadow Claw fairyPlay RoughghostShadow Ball | 1.315 | 100% | 14.5 s 3.0 charged | 24% HP left on average | |
| 3 | psychicConfusion psychicPsystrikepsychicPsychic | 0.928 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 4 | fairyFairy Wind flyingAcrobaticsfairyDazzling Gleam | 0.812 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 5 | psychicConfusion psychicPsystrikepsychicPsychic | 0.783 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 6 | psychicConfusion psychicSynchronoisefightingClose Combat | 0.754 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 7 | psychicConfusion fairyDazzling GleampsychicSynchronoise | 0.754 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 8 | psychicConfusion psychicPsychicgrassSolar Beam | 0.725 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 9 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 0.725 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 10 | fairyFairy Wind fairyDazzling GleampsychicPsyshock | 0.725 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 11 | psychicPsycho Cut psychicFuture SightghostMoongeist Beam | 0.717 | 0% | 15.5 s 2.0 charged | 0% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallgrassSeed Bomb | 0.710 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 13 | bugFury Cutter fightingClose CombatfightingSuperpower | 0.703 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 14 | bugFury Cutter flyingAerial AceghostShadow Ball | 0.703 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 15 | fairyFairy Wind flyingAcrobaticsfairyDazzling Gleam | 0.703 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 16 | psychicConfusion psychicFuture SightfireFire Blast | 0.696 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 17 | grassVine Whip fairyDraining KissgrassGrass Knot | 0.696 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 18 | flyingPeck flyingSky AttackfairyMoonblast | 0.696 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 19 | psychicConfusion psychicPsychicpsychicPsybeam | 0.674 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 20 | psychicConfusion psychicFuture SightpsychicPsychic | 0.667 | 0% | 8.0 s 0.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.