Shadow Machamp counters
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Heavy Slam
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireOverheatwaterScald | 1.620 | 100% | 14.0 s 3.0 charged | 38% HP left on average | |
| 2 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 1.598 | 100% | 14.0 s 3.0 charged | 37% HP left on average | |
| 3 | fireFire Spin psychicPsychic FangssteelIron Head | 1.534 | 100% | 12.0 s 3.0 charged | 35% HP left on average | |
| 4 | fireFire Spin fireFire BlaststeelIron Head | 1.523 | 100% | 17.0 s 4.0 charged | 34% HP left on average | |
| 5 | steelMetal Sound electricWild ChargeelectricZap Cannon | 1.432 | 100% | 13.5 s 2.0 charged | 30% HP left on average | |
| 6 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 1.422 | 100% | 13.0 s 3.0 charged | 30% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.348 | 100% | 14.5 s 2.0 charged | 26% HP left on average | |
| 8 | fireFire Spin fireFire BlaststeelIron Head | 1.336 | 100% | 17.0 s 4.0 charged | 25% HP left on average | |
| 9 | fireIncinerate psychicPsyshockfireHeat Wave | 1.281 | 100% | 12.0 s 3.0 charged | 22% HP left on average | |
| 10 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.235 | 100% | 11.5 s 2.0 charged | 19% HP left on average | |
| 11 | psychicConfusion psychicPsyshockfireV-create | 1.224 | 100% | 13.5 s 2.0 charged | 18% HP left on average | |
| 12 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 1.224 | 100% | 13.5 s 2.0 charged | 18% HP left on average | |
| 13 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.218 | 100% | 12.0 s 3.0 charged | 18% HP left on average | |
| 14 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 1.214 | 100% | 14.5 s 3.0 charged | 18% HP left on average | |
| 15 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.204 | 100% | 13.5 s 3.0 charged | 17% HP left on average | |
| 16 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.203 | 100% | 13.0 s 3.0 charged | 17% HP left on average | |
| 17 | fireIncinerate flyingBrave BirdfireSacred Fire++ | 1.144 | 100% | 17.0 s 4.0 charged | 13% HP left on average | |
| 18 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 1.111 | 100% | 11.5 s 3.0 charged | 10% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.111 | 100% | 14.0 s 3.0 charged | 10% HP left on average | |
| 20 | dragonDragon Tail dragonOutragenormalHyper Beam | 1.081 | 100% | 18.0 s 3.0 charged | 7% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.