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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Heavy Slam

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Volcanion
fireIncinerate
fireOverheatwaterScald
1.620
100%14.0 s
3.0 charged
38% HP left on average
2
Empoleon
waterWaterfall
flyingDrill PeckwaterHydro Cannon
1.598
100%14.0 s
3.0 charged
37% HP left on average
3
Solgaleo
fireFire Spin
psychicPsychic FangssteelIron Head
1.534
100%12.0 s
3.0 charged
35% HP left on average
4
Heatran
fireFire Spin
fireFire BlaststeelIron Head
1.523
100%17.0 s
4.0 charged
34% HP left on average
5
Magnezone
steelMetal Sound
electricWild ChargeelectricZap Cannon
1.432
100%13.5 s
2.0 charged
30% HP left on average
6
Shadow Empoleon
steelMetal Sound
flyingDrill PeckwaterHydro Cannon
1.422
100%13.0 s
3.0 charged
30% HP left on average
7
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.348
100%14.5 s
2.0 charged
26% HP left on average
8
Shadow Heatran
fireFire Spin
fireFire BlaststeelIron Head
1.336
100%17.0 s
4.0 charged
25% HP left on average
9
Armarouge
fireIncinerate
psychicPsyshockfireHeat Wave
1.281
100%12.0 s
3.0 charged
22% HP left on average
10
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.235
100%11.5 s
2.0 charged
19% HP left on average
11
Victini
psychicConfusion
psychicPsyshockfireV-create
1.224
100%13.5 s
2.0 charged
18% HP left on average
12
Jirachi
psychicConfusion
fairyDazzling GleamsteelDoom Desire
1.224
100%13.5 s
2.0 charged
18% HP left on average
13
Zapdos
electricThunder Shock
flyingDrill PeckelectricZap Cannon
1.218
100%12.0 s
3.0 charged
18% HP left on average
14
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
1.214
100%14.5 s
3.0 charged
18% HP left on average
15
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
1.204
100%13.5 s
3.0 charged
17% HP left on average
16
Zekrom
dragonDragon Breath
electricWild ChargeelectricFusion Bolt
1.203
100%13.0 s
3.0 charged
17% HP left on average
17
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
1.144
100%17.0 s
4.0 charged
13% HP left on average
18
Zeraora
electricVolt Switch
electricWild ChargeelectricPlasma Fists
1.111
100%11.5 s
3.0 charged
10% HP left on average
19
Dialga
dragonDragon Breath
dragonDraco MeteorsteelIron Head
1.111
100%14.0 s
3.0 charged
10% HP left on average
20
Zygarde (Complete)
dragonDragon Tail
dragonOutragenormalHyper Beam
1.081
100%18.0 s
3.0 charged
7% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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