Shadow Machamp counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | waterWaterfall flyingDrill PeckwaterHydro Cannon | 1.598 | 100% | 14.0 s 3.0 charged | 37% HP left on average | |
| 2 | fireFire Spin psychicPsychic FangssteelIron Head | 1.534 | 100% | 12.0 s 3.0 charged | 35% HP left on average | |
| 3 | steelMetal Sound flyingDrill PeckwaterHydro Cannon | 1.422 | 100% | 13.0 s 3.0 charged | 30% HP left on average | |
| 4 | fireIncinerate psychicPsyshockfireHeat Wave | 1.281 | 100% | 12.0 s 3.0 charged | 22% HP left on average | |
| 5 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.235 | 100% | 11.5 s 2.0 charged | 19% HP left on average | |
| 6 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.218 | 100% | 12.0 s 3.0 charged | 18% HP left on average | |
| 7 | psychicConfusion fairyDazzling GleampsychicPsychic | 1.215 | 100% | 14.0 s 1.0 charged | 18% HP left on average | |
| 8 | psychicConfusion psychicPsyshockfireV-create | 1.215 | 100% | 13.5 s 3.0 charged | 18% HP left on average | |
| 9 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.203 | 100% | 13.0 s 3.0 charged | 17% HP left on average | |
| 10 | dragonDragon Breath fireOverheatfireFusion Flare | 1.203 | 100% | 13.0 s 3.0 charged | 17% HP left on average | |
| 11 | electricVolt Switch electricWild ChargeelectricZap Cannon | 1.115 | 100% | 13.5 s 3.0 charged | 10% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricPlasma Fists | 1.111 | 100% | 11.5 s 3.0 charged | 10% HP left on average | |
| 13 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.111 | 100% | 14.0 s 3.0 charged | 10% HP left on average | |
| 14 | waterWaterfall waterSurfnormalHyper Beam | 1.090 | 100% | 15.0 s 3.0 charged | 8% HP left on average | |
| 15 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.080 | 100% | 10.5 s 2.0 charged | 7% HP left on average | |
| 16 | fireIncinerate fireBlast BurnfairyDisarming Voice | 1.059 | 100% | 14.0 s 3.0 charged | 6% HP left on average | |
| 17 | flyingWing Attack flyingAir CutterfireOverheat | 1.028 | 100% | 11.5 s 2.0 charged | 3% HP left on average | |
| 18 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 1.019 | 100% | 13.0 s 3.0 charged | 2% HP left on average | |
| 19 | dragonDragon Breath fireOverheatfireFusion Flare | 1.019 | 100% | 13.0 s 3.0 charged | 2% HP left on average | |
| 20 | waterWaterfall waterHydro PumpwaterAqua Tail | 0.957 | 0% | 12.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.