Shadow Machamp counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Close Combat
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter grassFrenzy PlantgrassLeaf Blade | 0.739 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 2 | fightingLow Kick grassFrenzy PlantfightingSuperpower | 0.725 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 3 | waterWater Shuriken waterHydro CannonflyingAerial Ace | 0.710 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 4 | flyingPeck flyingFlyflyingAerial Ace | 0.703 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 5 | psychicConfusion psychicPsystrikepsychicPsychic | 0.696 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 6 | normalScratch psychicPsyshockfireFlamethrower | 0.681 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 7 | bugFury Cutter fightingClose CombatfightingSuperpower | 0.674 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 8 | grassVine Whip grassFrenzy PlantgrassGrass Knot | 0.674 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 9 | grassMagical Leaf fightingAura SpheregrassEnergy Ball | 0.667 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 10 | waterBubble waterHydro CannonflyingAerial Ace | 0.652 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 11 | dragonDragon Tail waterSurfwaterAqua Tail | 0.645 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 12 | electricThunder Shock electricAura Wheel (Electric)electricWild Charge | 0.623 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 13 | flyingWing Attack flyingAir CutterghostShadow Ball | 0.616 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 14 | electricThunder Shock electricWild ChargesteelGyro Ball | 0.616 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 15 | psychicConfusion psychicPsychicghostShadow Ball | 0.609 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 16 | normalScratch psychicPsyshockfireFlamethrower | 0.601 | 0% | 8.0 s 2.0 charged | 0% HP left on average | |
| 17 | fireEmber fireHeat WavebugBug Buzz | 0.594 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 18 | psychicConfusion psychicPsystrikepsychicPsychic | 0.587 | 0% | 7.5 s 1.0 charged | 0% HP left on average | |
| 19 | flyingWing Attack flyingAerial AcewaterWater Pulse | 0.587 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 20 | flyingWing Attack flyingAerial AcegroundDig | 0.580 | 0% | 7.0 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.