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PoGoBud

Shadow Machamp counters

fightingGiovanni ยท slot 2Boss
CP
8,644
Attack
505.3
x1.2 Shadow
Defense
211.7
x0.83 Shadow
HP
138

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Close Combat

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Machamp
#PokemonMovesPowerWinsTimeResult
1
Sceptile
bugFury Cutter
grassFrenzy PlantgrassLeaf Blade
0.739
0%7.0 s
1.0 charged
0% HP left on average
2
Chesnaught
fightingLow Kick
grassFrenzy PlantfightingSuperpower
0.725
0%7.5 s
2.0 charged
0% HP left on average
3
Shadow Greninja
waterWater Shuriken
waterHydro CannonflyingAerial Ace
0.710
0%8.0 s
2.0 charged
0% HP left on average
4
Fletchinder
flyingPeck
flyingFlyflyingAerial Ace
0.703
0%7.0 s
1.0 charged
0% HP left on average
5
Shadow Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.696
0%7.5 s
1.0 charged
0% HP left on average
6
Shadow Braixen
normalScratch
psychicPsyshockfireFlamethrower
0.681
0%7.5 s
1.0 charged
0% HP left on average
7
Pinsir
bugFury Cutter
fightingClose CombatfightingSuperpower
0.674
0%7.0 s
1.0 charged
0% HP left on average
8
Shadow Serperior
grassVine Whip
grassFrenzy PlantgrassGrass Knot
0.674
0%7.0 s
1.0 charged
0% HP left on average
9
Hisuian Decidueye
grassMagical Leaf
fightingAura SpheregrassEnergy Ball
0.667
0%7.5 s
2.0 charged
0% HP left on average
10
Greninja
waterBubble
waterHydro CannonflyingAerial Ace
0.652
0%7.5 s
2.0 charged
0% HP left on average
11
Shadow Milotic
dragonDragon Tail
waterSurfwaterAqua Tail
0.645
0%7.5 s
2.0 charged
0% HP left on average
12
Morpeko (Full Belly)
electricThunder Shock
electricAura Wheel (Electric)electricWild Charge
0.623
0%7.0 s
1.0 charged
0% HP left on average
13
Golbat
flyingWing Attack
flyingAir CutterghostShadow Ball
0.616
0%7.0 s
1.0 charged
0% HP left on average
14
Togedemaru
electricThunder Shock
electricWild ChargesteelGyro Ball
0.616
0%7.5 s
2.0 charged
0% HP left on average
15
Hoopa (Unbound)
psychicConfusion
psychicPsychicghostShadow Ball
0.609
0%7.5 s
1.0 charged
0% HP left on average
16
Braixen
normalScratch
psychicPsyshockfireFlamethrower
0.601
0%8.0 s
2.0 charged
0% HP left on average
17
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
0.594
0%7.5 s
2.0 charged
0% HP left on average
18
Mewtwo
psychicConfusion
psychicPsystrikepsychicPsychic
0.587
0%7.5 s
1.0 charged
0% HP left on average
19
Mantine
flyingWing Attack
flyingAerial AcewaterWater Pulse
0.587
0%7.5 s
2.0 charged
0% HP left on average
20
Gligar
flyingWing Attack
flyingAerial AcegroundDig
0.580
0%7.0 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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