Shadow Kangaskhan counters
normalGiovanni ยท slot 2Boss
CP
7,335
Attack
397.6
x1.2 Shadow
Defense
219.0
x0.83 Shadow
HP
155
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fightingAura SpherefairyDazzling Gleam | 1.549 | 100% | 13.1 s 3.3 charged | 33% HP left on average | |
| 2 | fightingCounter fightingClose CombatflyingBrave Bird | 1.029 | 63% | 12.3 s 1.6 charged | 10% HP left on average | |
| 3 | fairyFairy Wind fairyMoonblastflyingFly | 0.945 | 38% | 16.6 s 4.1 charged | 5% HP left on average | |
| 4 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 0.926 | 50% | 11.6 s 2.3 charged | 8% HP left on average | |
| 5 | fightingCounter fightingClose CombatrockRock Slide | 0.894 | 13% | 10.2 s 1.8 charged | 6% HP left on average | |
| 6 | grassMagical Leaf grassGrass KnotgrassEnergy Ball | 0.879 | 50% | 12.2 s 2.6 charged | 13% HP left on average | |
| 7 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.852 | 13% | 9.3 s 1.1 charged | 2% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingLow Sweep | 0.851 | 13% | 10.0 s 2.0 charged | 6% HP left on average | |
| 9 | normalQuick Attack fightingClose CombatfightingSacred Sword | 0.833 | 50% | 10.8 s 2.8 charged | 11% HP left on average | |
| 10 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 0.828 | 25% | 12.7 s 3.0 charged | 5% HP left on average | |
| 11 | fightingForce Palm fightingFocus BlastrockStone Edge | 0.818 | 0% | 8.8 s 1.1 charged | 0% HP left on average | |
| 12 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 0.808 | 38% | 12.4 s 2.6 charged | 9% HP left on average | |
| 13 | fightingCounter fightingClose CombatbugMegahorn | 0.778 | 25% | 10.9 s 1.9 charged | 1% HP left on average | |
| 14 | fightingLow Kick fightingFlying PressflyingSky Attack | 0.751 | 38% | 10.4 s 2.5 charged | 7% HP left on average | |
| 15 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.728 | 13% | 9.7 s 1.1 charged | 2% HP left on average | |
| 16 | darkSucker Punch flyingBrave BirdflyingFly | 0.727 | 25% | 13.0 s 2.8 charged | 6% HP left on average | |
| 17 | fightingCounter dragonDragon ClawgroundEarthquake | 0.711 | 0% | 8.3 s 0.8 charged | 0% HP left on average | |
| 18 | fightingCounter fightingFocus BlastrockStone Edge | 0.698 | 0% | 9.8 s 1.4 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.692 | 0% | 8.6 s 1.3 charged | 0% HP left on average | |
| 20 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.687 | 0% | 8.4 s 1.8 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.