Shadow Kangaskhan counters
normalGiovanni · slot 2Boss
CP
7,335
Attack
397.6
x1.2 Shadow
Defense
219.0
x0.83 Shadow
HP
155
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Low Kick / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | flyingPeck fightingAura SpherefairyDazzling Gleam | 1.442 | 100% | 13.0 s 3.0 charged | 31% HP left on average | |
| 2 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.211 | 100% | 12.5 s 3.0 charged | 17% HP left on average | |
| 3 | poisonPoison Jab fightingSuperpowerfightingPower-Up Punch | 1.205 | 100% | 12.5 s 3.0 charged | 17% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingLow Sweep | 1.083 | 100% | 12.5 s 3.0 charged | 8% HP left on average | |
| 5 | normalQuick Attack fightingClose CombatfightingSacred Sword | 1.077 | 100% | 11.5 s 3.0 charged | 7% HP left on average | |
| 6 | bugFury Cutter fightingClose CombatfightingUpper Hand | 1.006 | 100% | 12.0 s 3.0 charged | 1% HP left on average | |
| 7 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 0.968 | 0% | 12.5 s 3.0 charged | 0% HP left on average | |
| 8 | fightingCounter fightingClose CombatflyingBrave Bird | 0.935 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 9 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 0.865 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 10 | fightingCounter fightingClose CombatrockRock Slide | 0.845 | 0% | 11.0 s 2.0 charged | 0% HP left on average | |
| 11 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 0.768 | 0% | 13.5 s 4.0 charged | 0% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingBrick Break | 0.723 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingFocus BlastrockStone Edge | 0.697 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 14 | dragonDragon Breath dragonDragon ClawrockAncient Power | 0.684 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingLow Sweep | 0.677 | 0% | 9.0 s 2.0 charged | 0% HP left on average | |
| 16 | fairyFairy Wind fairyDisarming VoicegrassPetal Blizzard | 0.652 | 0% | 13.5 s 4.0 charged | 0% HP left on average | |
| 17 | fightingRock Smash grassSolar BeamgrassGrass Knot | 0.626 | 0% | 13.0 s 2.0 charged | 0% HP left on average | |
| 18 | poisonPoison Jab dragonDynamax CannondragonDragon Pulse | 0.626 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.619 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 20 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.594 | 0% | 6.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.