Shadow Kangaskhan counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Mud-Slap / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.098 | 100% | 15.0 s 3.0 charged | 9% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.012 | 100% | 11.5 s 3.0 charged | 1% HP left on average | |
| 3 | flyingPeck fightingAura SpherefairyDazzling Gleam | 0.948 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 4 | flyingWing Attack flyingBrave BirdflyingFly | 0.916 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 5 | fightingCounter fightingClose CombatflyingFly | 0.858 | 0% | 13.5 s 2.0 charged | 0% HP left on average | |
| 6 | fairyFairy Wind fairyMoonblastflyingFly | 0.697 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 7 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.690 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 8 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.677 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 9 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.587 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 10 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 0.587 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 11 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 0.581 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 12 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.548 | 0% | 7.0 s 1.0 charged | 0% HP left on average | |
| 13 | fightingForce Palm fightingDynamic PunchgrassGrass Knot | 0.548 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 14 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.548 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingLow Sweep | 0.548 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingClose CombatfireFire Punch | 0.548 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.542 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 18 | fightingCounter dragonDragon ClawgroundEarthquake | 0.542 | 0% | 7.5 s 0.0 charged | 0% HP left on average | |
| 19 | electricThunder Shock electricThunderfightingBrick Break | 0.535 | 0% | 7.5 s 2.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingBrick BreaknormalBody Slam | 0.510 | 0% | 7.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.