Shadow Kangaskhan counters
normalGiovanni · slot 2Boss
CP
7,335
Attack
397.6
x1.2 Shadow
Defense
219.0
x0.83 Shadow
HP
155
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Low Kick / Earthquake
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicPsycho Cut flyingBrave BirdflyingFly | 1.052 | 100% | 13.5 s 3.0 charged | 5% HP left on average | |
| 2 | flyingPeck fightingAura SpherefairyDazzling Gleam | 0.948 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 3 | fightingForce Palm fightingFocus BlastrockStone Edge | 0.813 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 4 | bugBug Bite bugBug BuzzbugX-Scissor | 0.768 | 0% | 16.5 s 3.0 charged | 0% HP left on average | |
| 5 | bugFury Cutter bugX-ScissorflyingAerial Ace | 0.761 | 0% | 14.0 s 3.0 charged | 0% HP left on average | |
| 6 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.755 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 7 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.755 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 8 | bugBug Bite bugBug BuzzflyingAerial Ace | 0.729 | 0% | 15.5 s 2.0 charged | 0% HP left on average | |
| 9 | fightingCounter dragonDragon ClawgroundEarthquake | 0.697 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 10 | fightingCounter fightingFocus BlastpsychicFuture Sight | 0.697 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 11 | fightingCounter fightingFocus BlastfireOverheat | 0.671 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 12 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.665 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 13 | fightingForce Palm fightingFocus BlastrockStone Edge | 0.658 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 14 | fightingCounter fightingFocus BlastfireOverheat | 0.639 | 0% | 9.0 s 0.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingFocus BlastnormalHyper Beam | 0.639 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.626 | 0% | 9.0 s 1.0 charged | 0% HP left on average | |
| 17 | fightingCounter fightingClose CombatrockRock Slide | 0.626 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingLow Sweep | 0.626 | 0% | 9.5 s 2.0 charged | 0% HP left on average | |
| 19 | fairyCharm fairyPlay RoughelectricThunder | 0.626 | 0% | 19.0 s 3.0 charged | 0% HP left on average | |
| 20 | electricThunder Shock electricThunderfightingBrick Break | 0.606 | 0% | 9.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.