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PoGoBud
Raid Hour · YveltalNext · 1d 1h

Shadow Kangaskhan counters

normalGiovanni · slot 2Boss
CP
7,335
Attack
397.6
x1.2 Shadow
Defense
219.0
x0.83 Shadow
HP
155

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Low Kick / Earthquake

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Kangaskhan
#PokemonMovesPowerWinsTimeResult
1
Galarian Articuno
psychicPsycho Cut
flyingBrave BirdflyingFly
1.052
100%13.5 s
3.0 charged
5% HP left on average
2
Togekiss
flyingPeck
fightingAura SpherefairyDazzling Gleam
0.948
0%15.0 s
3.0 charged
0% HP left on average
3
Shadow Conkeldurr
fightingForce Palm
fightingFocus BlastrockStone Edge
0.813
0%9.5 s
1.0 charged
0% HP left on average
4
Vespiquen
bugBug Bite
bugBug BuzzbugX-Scissor
0.768
0%16.5 s
3.0 charged
0% HP left on average
5
Scyther
bugFury Cutter
bugX-ScissorflyingAerial Ace
0.761
0%14.0 s
3.0 charged
0% HP left on average
6
Shadow Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.755
0%8.0 s
1.0 charged
0% HP left on average
7
Shadow Mewtwo
fightingCounter
fightingFocus BlastnormalHyper Beam
0.755
0%9.5 s
1.0 charged
0% HP left on average
8
Yanmega
bugBug Bite
bugBug BuzzflyingAerial Ace
0.729
0%15.5 s
2.0 charged
0% HP left on average
9
Shadow Haxorus
fightingCounter
dragonDragon ClawgroundEarthquake
0.697
0%9.0 s
0.0 charged
0% HP left on average
10
Shadow Alakazam
fightingCounter
fightingFocus BlastpsychicFuture Sight
0.697
0%9.5 s
1.0 charged
0% HP left on average
11
Shadow Blaziken
fightingCounter
fightingFocus BlastfireOverheat
0.671
0%8.0 s
0.0 charged
0% HP left on average
12
Gurdurr
fightingLow Kick
fightingBrick BreakfightingLow Sweep
0.665
0%9.0 s
1.0 charged
0% HP left on average
13
Conkeldurr
fightingForce Palm
fightingFocus BlastrockStone Edge
0.658
0%9.5 s
1.0 charged
0% HP left on average
14
Blaziken
fightingCounter
fightingFocus BlastfireOverheat
0.639
0%9.0 s
0.0 charged
0% HP left on average
15
Mewtwo
fightingCounter
fightingFocus BlastnormalHyper Beam
0.639
0%9.5 s
1.0 charged
0% HP left on average
16
Shadow Machamp
fightingCounter
fightingClose CombatfightingDynamic Punch
0.626
0%9.0 s
1.0 charged
0% HP left on average
17
Marshadow
fightingCounter
fightingClose CombatrockRock Slide
0.626
0%9.5 s
2.0 charged
0% HP left on average
18
Shadow Annihilape
fightingCounter
fightingClose CombatfightingLow Sweep
0.626
0%9.5 s
2.0 charged
0% HP left on average
19
Mimikyu
fairyCharm
fairyPlay RoughelectricThunder
0.626
0%19.0 s
3.0 charged
0% HP left on average
20
Thundurus (Incarnate)
electricThunder Shock
electricThunderfightingBrick Break
0.606
0%9.5 s
2.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.