Shadow Kangaskhan counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Low Kick / Crunch
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.027 | 100% | 12.5 s 3.0 charged | 3% HP left on average | |
| 2 | flyingPeck fightingAura SpherefairyDazzling Gleam | 0.884 | 0% | 13.5 s 4.0 charged | 0% HP left on average | |
| 3 | fightingCounter fightingSuperpowerfightingPower-Up Punch | 0.839 | 0% | 12.0 s 2.0 charged | 0% HP left on average | |
| 4 | fairyFairy Wind flyingFlyfairyDazzling Gleam | 0.697 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 5 | fightingCounter fightingClose CombatflyingBrave Bird | 0.645 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 6 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.639 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 7 | fairyFairy Wind fairyMoonblastpsychicPsyshock | 0.600 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 8 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 0.542 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 9 | fairyFairy Wind fairyDisarming VoicegrassPetal Blizzard | 0.523 | 0% | 12.0 s 3.0 charged | 0% HP left on average | |
| 10 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.510 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 11 | electricThunder Shock electricThunderfightingBrick Break | 0.510 | 0% | 6.5 s 2.0 charged | 0% HP left on average | |
| 12 | fightingCounter fightingFocus BlastpsychicPsystrike | 0.503 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 13 | fightingCounter fightingAura SpherefightingFocus Blast | 0.503 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 14 | fightingCounter fightingFocus BlastpsychicFuture Sight | 0.465 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 0.465 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 16 | fightingForce Palm fightingClose CombatfightingSuperpower | 0.465 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 17 | fightingCounter dragonDragon ClawgroundEarthquake | 0.465 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 18 | fightingForce Palm fightingBrick BreakfightingDrain Punch | 0.465 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 19 | fightingCounter fightingClose CombatrockRock Slide | 0.465 | 0% | 6.5 s 1.0 charged | 0% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingLow Sweep | 0.465 | 0% | 6.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.