Shadow Persian counters
normalGiovanni ยท slot 1Boss
CP
4,792
Attack
335.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
111
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Payback
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDragon ClawrockAncient Power | 5.021 | 100% | 13.5 s 3.0 charged | 80% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingLow Sweep | 4.413 | 100% | 8.0 s 1.0 charged | 77% HP left on average | |
| 3 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 4.122 | 100% | 12.0 s 3.0 charged | 76% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingLow Sweep | 3.904 | 100% | 9.5 s 1.0 charged | 74% HP left on average | |
| 5 | fightingCounter fightingClose CombatrockRock Slide | 3.804 | 100% | 8.0 s 1.0 charged | 74% HP left on average | |
| 6 | bugFury Cutter fightingSacred SwordsteelIron Head | 3.568 | 100% | 11.0 s 3.0 charged | 72% HP left on average | |
| 7 | dragonDragon Tail rockMeteor BeamfightingBrick Break | 3.419 | 100% | 12.5 s 3.0 charged | 71% HP left on average | |
| 8 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.371 | 100% | 13.5 s 3.0 charged | 70% HP left on average | |
| 9 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 3.014 | 100% | 11.0 s 3.0 charged | 67% HP left on average | |
| 10 | dragonDragon Tail dragonDragon PulseghostShadow Ball | 2.878 | 100% | 15.5 s 3.0 charged | 65% HP left on average | |
| 11 | darkBite fireBlast BurnfireTorch Song | 2.786 | 100% | 13.5 s 3.0 charged | 64% HP left on average | |
| 12 | ghostHex fightingFocus BlastrockPower Gem | 2.758 | 100% | 17.0 s 4.0 charged | 64% HP left on average | |
| 13 | psychicConfusion psychicFuture SightfairyMoonblast | 2.683 | 100% | 14.5 s 1.0 charged | 63% HP left on average | |
| 14 | ghostHex fightingDynamic PunchdarkDark Pulse | 2.628 | 100% | 12.5 s 3.0 charged | 62% HP left on average | |
| 15 | darkBite iceBlizzardrockRock Slide | 2.600 | 100% | 13.5 s 3.0 charged | 62% HP left on average | |
| 16 | fireEmber fireHeat WavefireFlamethrower | 2.525 | 100% | 12.0 s 3.0 charged | 60% HP left on average | |
| 17 | groundMud Shot groundEarth PowergroundSand Tomb | 2.507 | 100% | 13.0 s 3.0 charged | 60% HP left on average | |
| 18 | fireEmber electricWild ChargefireFire Punch | 2.475 | 100% | 12.0 s 3.0 charged | 60% HP left on average | |
| 19 | rockRock Throw rockStone EdgesteelFlash Cannon | 2.455 | 100% | 14.5 s 1.0 charged | 59% HP left on average | |
| 20 | waterBubble waterSurfwaterBubble Beam | 2.455 | 100% | 17.5 s 4.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.