Shadow Persian counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Payback
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingLow Sweep | 5.119 | 100% | 7.0 s 0.0 charged | 80% HP left on average | |
| 2 | fightingCounter fightingClose CombatrockRock Slide | 4.429 | 100% | 7.0 s 0.0 charged | 77% HP left on average | |
| 3 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.167 | 100% | 6.0 s 0.0 charged | 54% HP left on average | |
| 4 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 1.981 | 100% | 7.5 s 0.0 charged | 50% HP left on average | |
| 5 | fightingCounter fightingFocus BlastpsychicPsystrike | 1.959 | 100% | 7.0 s 0.0 charged | 49% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.661 | 100% | 7.0 s 0.0 charged | 40% HP left on average | |
| 7 | fightingCounter dragonDragon ClawgroundEarthquake | 1.482 | 100% | 7.0 s 0.0 charged | 33% HP left on average | |
| 8 | fightingCounter fightingAura SpherefightingFocus Blast | 1.365 | 100% | 7.0 s 0.0 charged | 27% HP left on average | |
| 9 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.324 | 100% | 11.0 s 3.0 charged | 24% HP left on average | |
| 10 | fightingCounter fightingClose CombatfightingDynamic Punch | 1.256 | 100% | 8.0 s 1.0 charged | 20% HP left on average | |
| 11 | fightingCounter fightingFocus BlastpsychicFuture Sight | 1.205 | 100% | 7.0 s 0.0 charged | 17% HP left on average | |
| 12 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.189 | 100% | 11.0 s 3.0 charged | 16% HP left on average | |
| 13 | fightingForce Palm fightingDynamic PunchgrassGrass Knot | 1.183 | 100% | 7.5 s 0.0 charged | 15% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.169 | 100% | 15.0 s 3.0 charged | 14% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.069 | 100% | 11.0 s 3.0 charged | 6% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.068 | 100% | 11.0 s 3.0 charged | 6% HP left on average | |
| 17 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.056 | 100% | 11.0 s 3.0 charged | 5% HP left on average | |
| 18 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.048 | 100% | 14.5 s 1.0 charged | 5% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.031 | 100% | 14.0 s 3.0 charged | 3% HP left on average | |
| 20 | dragonDragon Tail groundEarthquakedragonOutrage | 1.012 | 100% | 17.0 s 3.0 charged | 1% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.