Shadow Persian counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Scratch / Foul Play
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | bugFury Cutter fightingSacred SwordsteelIron Head | 3.811 | 100% | 11.0 s 3.0 charged | 74% HP left on average | |
| 2 | fightingDouble Kick fightingSacred SwordsteelIron Head | 3.418 | 100% | 11.0 s 3.0 charged | 71% HP left on average | |
| 3 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.753 | 100% | 11.0 s 3.0 charged | 64% HP left on average | |
| 4 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.568 | 100% | 6.0 s 1.0 charged | 61% HP left on average | |
| 5 | fireIncinerate fireOverheatgrassEnergy Ball | 2.448 | 100% | 10.5 s 1.0 charged | 59% HP left on average | |
| 6 | fireIncinerate fireMind BlownfireOverheat | 2.259 | 100% | 10.5 s 1.0 charged | 56% HP left on average | |
| 7 | normalScratch groundHigh HorsepowernormalSwift | 2.248 | 100% | 11.0 s 3.0 charged | 56% HP left on average | |
| 8 | fightingForce Palm fightingClose CombatfightingAura Sphere | 2.211 | 100% | 8.0 s 1.0 charged | 55% HP left on average | |
| 9 | grassRazor Leaf fightingSacred SwordgrassLeaf Blade | 2.115 | 100% | 8.5 s 1.0 charged | 53% HP left on average | |
| 10 | fightingCounter fightingFocus BlastpsychicPsystrike | 2.110 | 100% | 8.5 s 1.0 charged | 53% HP left on average | |
| 11 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.101 | 100% | 8.0 s 1.0 charged | 52% HP left on average | |
| 12 | fightingCounter fightingFocus BlastpsychicPsystrike | 2.087 | 100% | 7.5 s 1.0 charged | 52% HP left on average | |
| 13 | fightingCounter bugMegahorngroundDrill Run | 2.066 | 100% | 8.5 s 1.0 charged | 52% HP left on average | |
| 14 | fightingCounter fightingClose CombatflyingBrave Bird | 2.044 | 100% | 8.5 s 1.0 charged | 51% HP left on average | |
| 15 | fightingCounter bugMegahorngroundDrill Run | 2.039 | 100% | 11.0 s 2.0 charged | 51% HP left on average | |
| 16 | normalScratch groundHigh HorsepowernormalSwift | 1.929 | 100% | 11.0 s 3.0 charged | 48% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingSuperpower | 1.896 | 100% | 8.5 s 1.0 charged | 47% HP left on average | |
| 18 | iceIce Fang fightingFocus BlasticeIce Burn | 1.896 | 100% | 10.5 s 1.0 charged | 47% HP left on average | |
| 19 | fightingCounter fightingClose CombatfightingUpper Hand | 1.890 | 100% | 8.5 s 1.0 charged | 47% HP left on average | |
| 20 | fightingCounter rockStone EdgedarkCrunch | 1.854 | 100% | 11.0 s 2.0 charged | 46% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.